Hi, Currently I'm making something which includes multiple materials. I wanted to make a scrolling effect so I changed the offset of the material Main Texture to make it happen. This works fine and well. But the moment it's lerping to another texture it stoppes moving. I used the debugger of Visual studio to check what happens and it seems like the Y-coordinate isn't affected while lerping. My scrolling background code: Code (CSharp): private void ScrollBackground() { Vector2 offset = _quadRenderer.material.mainTextureOffset; offset.y += Time.deltaTime * 0.02f; _quadRenderer.material.mainTextureOffset = offset; } For lerping I used the code which can be found on the Unity Docs: Code (CSharp): float lerp = Mathf.PingPong(Time.time, duration) / duration; rend.material.Lerp(material1, material2, lerp); My guess is that because of lerping between two materials there is not really a main material present. So my question is: how can I move the material to create a scrolling effect while lerping at the same time? Thanks in advance! Kind regards, Josh
This subforum is for issues with Unity's documentation. Please post in the Scripting subforum if you have problem with scripts.