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Unity 2019.3 Beta is out now.
Discussion in 'General Discussion' started by yoonitee, Jan 24, 2018.
When is Unity 2018 coming out? Just wondering. Thanks.
In 2018. That's literally the only indication they've provided to my knowledge. With the current state of Unity 2017 I can't blame them at all that they aren't providing an estimated release date.
Around March, 4th
I tried searching for "release" and "estimate". Guess that'll teach me to be lazy and not read it.
Interesting. I wondered whether they were going to be like Microsoft and only change the date every 2-3 years.
IMO it should be named in advance of the year. Like version 2018 should be released at the end of 2017. Maybe on Christmas day!
That would only make sense if they intended to have a major release once every 2-3 years.
This would only serve to confuse people.
But then what is the point to change always the year of your title. Now is Unity 2017, then it will be Unity 2018, and then Unity 219. Why not stick with one simple name?
We're not changing the title. We're changing the major version number. When we refer to "Unity 2017" we're referring to Unity's major release that occurred during 2017. Similar to how "Unity 5" is the fifth major release of Unity before they changed their version policy.
You can see this with practically every product on the market that announces a release number.
We do. It's Unity.
The naming scheme has a benefit in that you can mentally locate Unity in the year. So you know 2017.1 came out early, 2017.2 was mid year and 2017.3 was fall. It's all rather straightforward from what I can see.
I haven't a clue when 5.3 or 5.6 came out, frankly.
It's just a version number. It's not uncommon for software to use a version number that indicates when it was released.
I worked on a large enterprise web site once. The customer named it Website 2010. It was released in 2011
But it would be good marketing. Because it would always sound futuristic.
Instead now you will find people not downloading Unity 2017 because it's 2018. So it sounds like its out of date already.
I reckon if you changed the name to Unity 2019 you would get 50% more downloads. Guaranteed. Trust me I once watched 10 minutes of a documentary about marketing one time.
I think we all know how this community receives form-over-function.
I'm personally cheering for Unity 360, Unity Y2K or Unity X.
Maybe one day we can have Unity eXtreme, throwback to the 90's.
if working with Maya has thought me anything using a version that is >= then the current year is bad news.
I laughed. Out loud.
Unity MAX feels left out :/
What about Unity Plus? That sounds pretty eighties.
An important part of marketing is to understand your target audience. We're mostly geeks here. One concept we throw at people to try to prove the tutorials are worthwhile is the Four Stages of Incompetence. When we have discussions it's not at all unusual to see at least one psychology term. Do you truly believe this marketing strategy is appropriate for us?
If we wanted to be a little more modern go with slapping "Pro" on it.
Unity Pro right? Like, you're official now.
Unity Fusion Excelsior Triple Blade for a Closer Shave.
Isn't it time for Unity to keep it simple? Go back to its roots?
I think it's time for...
Unity Aka Really Just the PhysX Library bundled with Mono But that's Good Enough To Call it a Game Engine And if you Knew any C++ you Could Have Made your Own.
How about just lo-fi text editor? Unitype.
That would be misleading. If I drop a text file in my project, Unity does not provide functionality to edit it. "lo-fi text viewer" might work though.
Unity Zero challenges you!
What do you mean by this?
I suspect it's a reference to some of the bugs that slipped through, such as the every-UI-element-being-set-to-(0,0,0) thing.
Power Unity 2000
Can't wait for Unity 2049. Every Camera will have a high-intensity bloom and orange/blue tint color-grading applied to it.
I myself am waiting for Unity 2066.6 because then I just imagine how my game will look like and how it will work and in the editor, it will write itself.
It'll be way fast as well
Should be out no later than December 2018
My guess is we will get a date during the GDC roadmap presentation, possibly an immediate release afterwards.
It does not matter when it comes out. It will not be any more stable unless given more time. Things don't just magically become stable when they tick over the launch date. So if you are interested, download the beta - and use it.
When it is launched, the launch will have bugs. This will be followed by patches for a very long time to come. Meanwhile, the beta for 2018.2 will be available and people will be asking when that comes out as well.
Therefore my policy will be to lock these threads (inside of the beta forum, but not in general discussion) whenever they crop up from now on. "When it's done" is less stress on staff, less stress on users, particularly in light of the fact that nothing ever is bug free anyway.
Aside from blathering about locking threads and generally babbling about bugs, I'd like to remind people that Unity have some news about the whole bug/release/Package manager coming in GDC, which will eventually make the consideration of what version of Unity to use considerably less important than what package versions you use...
I wish you would spend more time improving existing features and the engine itself than to implement more features like the new shader stuff of the beta.
Don't get me wrong i think the new features are great but i feel there are quite some things to improve the base engine and the devs spent too little time on that.
Hi, I am not Unity staff - I am a user like you that just so happens to be helpful (read: has no life) so I agree with you, I would also like them to improve.
I do have a better idea what Unity is up to at a given time (whatever staff want me to convey or share) so I do that. To this end, Unity has a lot of work being done but they're not ready to show yet, but I think it will be along the lines of what you want...
You mean like the particle system improvements we're getting? Or the 2D tools improvements? Or the fact we're finally getting physical cameras? Or the high DPI support for Windows people have been asking for? Or the overall performance improvements? What, exactly, are you thinking is going without improvement? Other than the terrain system, that doesn't count.
Well there are two things: The first is Light which needs quite some improvement and the other one are bugs and odditys like valid code causing crashes, nondescript error notifications in unity engine, the fact that unity does or did behave strange on bigger scales something about float points. I had often problems with not working buttons that work again after restart which consumed quite some time trying to debug. Also i feel when i update it was mostly because i hoped a particular bug was fixed. And then in the midterm i found usually nasty new bugs like the not working buttons that was new in unity 2017 i think.
A smaller less important wish would be to extend the comments to the inspector entrys a little and add more code examples to the documentation.
Essentially i wish they spend more time fixing bugs.
Have you checked out the HDRP which is available in 2018.1?
Sounds like a step in the right direction.
Has unity a "really" stable version? meaning all found bugs are patched?
No, and no engine in the world has that currently, sadly. But if you want the closest thing to it head over here: https://unity3d.com/unity/qa/lts-releases
Nice question! I wish more people would ask difficult questions, they are fun to answer and everyone learns a bit more.
Very few if any programs are completely bug free. Your OS is definitely not one of them yet that isn't holding you back from using your computer (though you may find yourself yelling at it from time to time like I do).
I dont mean completely bugfree but a version which was long time tested after release and patched without being completely out of date. I think maybe the lts versions in the link might be what i meant.