Search Unity

when i use the namespce "windows.services.store", the VS has no error show,but U3D doesn't.

Discussion in 'Windows' started by jikks, Apr 15, 2020.

  1. jikks

    jikks

    Joined:
    Nov 21, 2017
    Posts:
    15
    why this could be happen? anybody know? thanks a lot! windows_store.png
    windos_store2.png
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    What Unity version is that?
     
  3. jikks

    jikks

    Joined:
    Nov 21, 2017
    Posts:
    15
    it's 2019.2.9f1
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    Can you paste the contents of Editor.log?
     
  5. jikks

    jikks

    Joined:
    Nov 21, 2017
    Posts:
    15
    This is a part of the log.

    COMMAND LINE ARGUMENTS:
    D:\Tools\UnityEngine\2019.2.9f1\Editor\Unity.exe
    -projectpath
    D:/AllProject/PuzzleCode/DreamyGalleryUWP
    -useHub
    -hubIPC
    -cloudEnvironment
    production
    -hubSessionId
    4e8a44c0-7f7f-11ea-8d0b-73ad15dbe556
    -accessToken
    paKEQ0Hbl1CZJ-RGrFRjxT8uvjSV2aajexmJr_MgBOA006f
    Successfully changed project path to: D:/AllProject/PuzzleCode/DreamyGalleryUWP
    D:/AllProject/PuzzleCode/DreamyGalleryUWP
    Using Asset Import Pipeline V1.
    Loading GUID <-> Path mappings...0.000062 seconds
    Loading Asset Database...0.022681 seconds
    AssetDatabase consistency checks...0.035804 seconds
    [Package Manager] Done resolving packages in 0.33s seconds
    [Package Manager]
    Registered 43 packages:
    Packages from [https://packages.unity.com]:
    com.unity.collab-proxy@1.2.16 (location: D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.collab-proxy@1.2.16)
    com.unity.ext.nunit@1.0.0 (location: D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.ext.nunit@1.0.0)
    com.unity.ide.rider@1.1.0 (location: D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.ide.rider@1.1.0)
    com.unity.ide.vscode@1.1.2 (location: D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.ide.vscode@1.1.2)
    com.unity.postprocessing@2.1.7 (location: D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.postprocessing@2.1.7)
    com.unity.purchasing@2.0.6 (location: D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.purchasing@2.0.6)
    com.unity.test-framework@1.0.13 (location: D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.test-framework@1.0.13)
    com.unity.textmeshpro@2.0.1 (location: D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.textmeshpro@2.0.1)
    Built-in packages:
    com.unity.2d.sprite@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite)
    com.unity.package-manager-ui@2.2.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.package-manager-ui)
    com.unity.timeline@1.1.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline)
    com.unity.ugui@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
    com.unity.modules.ai@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    com.unity.modules.androidjni@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    com.unity.modules.animation@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    com.unity.modules.assetbundle@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    com.unity.modules.audio@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    com.unity.modules.cloth@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    com.unity.modules.director@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    com.unity.modules.imageconversion@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    com.unity.modules.imgui@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    com.unity.modules.jsonserialize@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    com.unity.modules.particlesystem@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    com.unity.modules.physics@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    com.unity.modules.physics2d@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    com.unity.modules.screencapture@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    com.unity.modules.terrain@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    com.unity.modules.terrainphysics@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
    com.unity.modules.tilemap@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
    com.unity.modules.ui@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
    com.unity.modules.uielements@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
    com.unity.modules.umbra@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
    com.unity.modules.unityanalytics@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
    com.unity.modules.unitywebrequest@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
    com.unity.modules.vehicles@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
    com.unity.modules.video@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
    com.unity.modules.vr@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
    com.unity.modules.wind@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
    com.unity.modules.xr@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)

    [XR] No new subsystems found in resolved package list.
    [Package Manager] Done registering packages in 0.01s seconds
    Refreshing native plugins compatible for Editor in 8.80 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    IsTimeToCheckForNewEditor: Update time 1587006954 current 1587004101
    Initialize engine version: 2019.2.9f1 (ebce4d76e6e8)
    [XR] Discovering subsystems at path D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Resources/UnitySubsystems
    [XR] Discovering subsystems at path D:/AllProject/PuzzleCode/DreamyGalleryUWP/Assets
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1be1)
    Vendor:
    VRAM: 8081 MB
    Driver: 26.21.14.4274
    [EnlightenBakeManager] m_Clear = false;
    Initialize mono
    Mono path[0] = 'D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed'
    Mono path[1] = 'D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
    Mono config path = 'D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/etc'
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56676
    Begin MonoManager ReloadAssembly
    Registering precompiled unity dll's ...
    Register platform support module: D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    Register platform support module: D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
    Register platform support module: D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/PlaybackEngines/Switch/UnityEditor.Switch.Extensions.dll
    Register platform support module: D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
    Registered in 0.002753 seconds.
    Native extension for Switch target not found
    Native extension for OSXStandalone target not found
    Native extension for WindowsStandalone target not found
    Refreshing native plugins compatible for Editor in 0.53 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Mono: successfully reloaded assembly
    - Completed reload, in 0.906 seconds
    Registering precompiled user dll's ...
    Registered in 0.128457 seconds.
    Platform modules already initialized, skipping
    Begin MonoManager ReloadAssembly
    Symbol file LoadedFromMemory doesn't match image D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    Error: Could not load signature of UnityEngine.Purchasing.UIFakeStore:GetOkayButton due to: Could not load file or assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>

    (Filename: D:\unity\Runtime/Mono/MonoAttributeHelpers.cpp Line: 372)

    Unloading broken assembly Assets/Plugins/UnityPurchasing/Bin/Stores.dll, this assembly can cause crashes in the runtime

    (Filename: D:\unity\Runtime/Mono/MonoManager.cpp Line: 1231)

    Native extension for Switch target not found
    Native extension for OSXStandalone target not found
    Native extension for WindowsStandalone target not found
    Refreshing native plugins compatible for Editor in 0.55 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    UnityIAP: [InitializeOnLoad] Facebook Check
    UnityIAP: Runtime [2019.2.9f1]
    UnityIAP: Current Build is Metro:WSAPlayer
    UnityIAP: stub FacebookStore.dll enabled
    Mono: successfully reloaded assembly
    - Completed reload, in 0.536 seconds
    Platform modules already initialized, skipping
    [ScriptCompilation] Recompiling all scripts because: Reload of assemblies failed, assemblies are invalid or forced recompiled
    - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
    - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
    - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
    - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
    - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
    - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
    - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
    - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll
    - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    - Starting compile Library/ScriptAssemblies/DevilFramework.Core.dll
    - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
    - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
    - Finished compile Library/ScriptAssemblies/DevilFramework.Core.dll
    - Starting compile Library/ScriptAssemblies/DevilFramework.GamePlay.dll
    - Starting compile Library/ScriptAssemblies/RTSVM.dll
    - Starting compile Library/ScriptAssemblies/DevilFramework.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
    - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
    - Finished compile Library/ScriptAssemblies/RTSVM.dll
    - Finished compile Library/ScriptAssemblies/DevilFramework.GamePlay.dll
    - Finished compile Library/ScriptAssemblies/DevilFramework.Editor.dll
    - Starting compile Library/ScriptAssemblies/DevilFramework.GamePlay.Editor.dll
    - Finished compile Library/ScriptAssemblies/DevilFramework.GamePlay.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll

    Assets\[ProScripts]\PlatformStore\PlatformStore.cs(7,7): error CS0246: The type or namespace name 'Windows' could not be found (are you missing a using directive or an assembly reference?)
    -----CompilerOutput:-stderr----------
    -----EndCompilerOutput---------------
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    Assets\[ProScripts]\PlatformStore\PlatformStore.cs(7,7): error CS0246: The type or namespace name 'Windows' could not be found (are you missing a using directive or an assembly reference?)
    Assets\Plugins\UnityChannel\XiaomiSupport\Editor\AppStoreSettingsEditor.cs(36,18): warning CS0649: Field 'AppStoreSettingsEditor.ReqStruct.currentStep' is never assigned to, and will always have its default value null
    Validating Project structure ... 0.037583 seconds.
    Refresh: detecting if any assets need to be imported or removed ...
    Refreshing native plugins compatible for Editor in 0.57 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Refresh: detecting if any assets need to be imported or removed ...
    Refreshing native plugins compatible for Editor in 0.58 ms, found 0 plugins.
     
  6. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    Can you post the first 10 lines of Assets\[ProScripts]\PlatformStore\PlatformStore.cs? Also, did you modify the log at all? It seems like it's missing some key pieces.
     
  7. jikks

    jikks

    Joined:
    Nov 21, 2017
    Posts:
    15
    sorry, this is whole log.

    Initiating legacy licensing module

    LICENSE SYSTEM [2020416 17:5:40] Next license update check is after 2020-04-17T01:12:18

    Built from '2019.2/staging' branch; Version is '2019.2.9f1 (ebce4d76e6e8) revision 15453773'; Using compiler version '191627012'
    OS: 'Windows 10 (10.0.0) 64bit' Language: 'zh' Physical Memory: 16263 MB
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
    [Package Manager] Server::Start -- Port 53718 was selected

    COMMAND LINE ARGUMENTS:
    D:\Tools\UnityEngine\2019.2.9f1\Editor\Unity.exe
    -projectpath
    D:/AllProject/PuzzleCode/DreamyGalleryUWP
    -useHub
    -hubIPC
    -cloudEnvironment
    production
    -hubSessionId
    4e8a44c0-7f7f-11ea-8d0b-73ad15dbe556
    -accessToken
    paKEQ0Hbl1CZJ-RGrFRjxT8uvjSV2aajexmJr_MgBOA006f
    Successfully changed project path to: D:/AllProject/PuzzleCode/DreamyGalleryUWP
    D:/AllProject/PuzzleCode/DreamyGalleryUWP
    Using Asset Import Pipeline V1.
    Loading GUID <-> Path mappings...0.000069 seconds
    Loading Asset Database...0.021518 seconds
    AssetDatabase consistency checks...0.033829 seconds
    [Package Manager] Done resolving packages in 0.28s seconds
    [Package Manager]
    Registered 43 packages:
    Packages from [https://packages.unity.com]:
    com.unity.collab-proxy@1.2.16 (location: D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.collab-proxy@1.2.16)
    com.unity.ext.nunit@1.0.0 (location: D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.ext.nunit@1.0.0)
    com.unity.ide.rider@1.1.0 (location: D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.ide.rider@1.1.0)
    com.unity.ide.vscode@1.1.2 (location: D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.ide.vscode@1.1.2)
    com.unity.postprocessing@2.1.7 (location: D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.postprocessing@2.1.7)
    com.unity.purchasing@2.0.6 (location: D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.purchasing@2.0.6)
    com.unity.test-framework@1.0.13 (location: D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.test-framework@1.0.13)
    com.unity.textmeshpro@2.0.1 (location: D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.textmeshpro@2.0.1)
    Built-in packages:
    com.unity.2d.sprite@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite)
    com.unity.package-manager-ui@2.2.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.package-manager-ui)
    com.unity.timeline@1.1.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.timeline)
    com.unity.ugui@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
    com.unity.modules.ai@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    com.unity.modules.androidjni@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    com.unity.modules.animation@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    com.unity.modules.assetbundle@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    com.unity.modules.audio@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    com.unity.modules.cloth@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    com.unity.modules.director@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    com.unity.modules.imageconversion@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    com.unity.modules.imgui@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    com.unity.modules.jsonserialize@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    com.unity.modules.particlesystem@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    com.unity.modules.physics@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    com.unity.modules.physics2d@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    com.unity.modules.screencapture@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    com.unity.modules.terrain@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    com.unity.modules.terrainphysics@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
    com.unity.modules.tilemap@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
    com.unity.modules.ui@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
    com.unity.modules.uielements@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
    com.unity.modules.umbra@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
    com.unity.modules.unityanalytics@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
    com.unity.modules.unitywebrequest@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
    com.unity.modules.vehicles@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
    com.unity.modules.video@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
    com.unity.modules.vr@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
    com.unity.modules.wind@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
    com.unity.modules.xr@1.0.0 (location: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)

    [XR] No new subsystems found in resolved package list.
    [Package Manager] Done registering packages in 0.01s seconds
    Refreshing native plugins compatible for Editor in 9.05 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    IsTimeToCheckForNewEditor: Update time 1587006954 current 1587027944
    Initialize engine version: 2019.2.9f1 (ebce4d76e6e8)
    [XR] Discovering subsystems at path D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Resources/UnitySubsystems
    [XR] Discovering subsystems at path D:/AllProject/PuzzleCode/DreamyGalleryUWP/Assets
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1be1)
    Vendor:
    VRAM: 8081 MB
    Driver: 26.21.14.4274
    [EnlightenBakeManager] m_Clear = false;
    Initialize mono
    Mono path[0] = 'D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed'
    Mono path[1] = 'D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
    Mono config path = 'D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/etc'
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56108
    Begin MonoManager ReloadAssembly
    Registering precompiled unity dll's ...
    Register platform support module: D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    Register platform support module: D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
    Register platform support module: D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/PlaybackEngines/Switch/UnityEditor.Switch.Extensions.dll
    Register platform support module: D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
    Registered in 0.002731 seconds.
    Native extension for Switch target not found
    Native extension for OSXStandalone target not found
    Native extension for WindowsStandalone target not found
    Refreshing native plugins compatible for Editor in 0.55 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Mono: successfully reloaded assembly
    - Completed reload, in 0.946 seconds
    Registering precompiled user dll's ...
    Registered in 0.133778 seconds.
    Platform modules already initialized, skipping
    Begin MonoManager ReloadAssembly
    Symbol file LoadedFromMemory doesn't match image D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    Error: Could not load signature of UnityEngine.Purchasing.UIFakeStore:GetOkayButton due to: Could not load file or assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>

    (Filename: D:\unity\Runtime/Mono/MonoAttributeHelpers.cpp Line: 372)

    Unloading broken assembly Assets/Plugins/UnityPurchasing/Bin/Stores.dll, this assembly can cause crashes in the runtime

    (Filename: D:\unity\Runtime/Mono/MonoManager.cpp Line: 1231)

    Native extension for Switch target not found
    Native extension for OSXStandalone target not found
    Native extension for WindowsStandalone target not found
    Refreshing native plugins compatible for Editor in 0.56 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    UnityIAP: [InitializeOnLoad] Facebook Check
    UnityIAP: Runtime [2019.2.9f1]
    UnityIAP: Current Build is Metro:WSAPlayer
    UnityIAP: stub FacebookStore.dll enabled
    Mono: successfully reloaded assembly
    - Completed reload, in 0.539 seconds
    Platform modules already initialized, skipping
    [ScriptCompilation] Recompiling all scripts because: Reload of assemblies failed, assemblies are invalid or forced recompiled
    - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
    - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
    - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
    - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
    - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
    - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
    - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
    - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll
    - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    - Starting compile Library/ScriptAssemblies/DevilFramework.Core.dll
    - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
    - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
    - Finished compile Library/ScriptAssemblies/DevilFramework.Core.dll
    - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
    - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    - Starting compile Library/ScriptAssemblies/DevilFramework.GamePlay.dll
    - Starting compile Library/ScriptAssemblies/RTSVM.dll
    - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
    - Starting compile Library/ScriptAssemblies/DevilFramework.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    - Finished compile Library/ScriptAssemblies/RTSVM.dll
    - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
    - Finished compile Library/ScriptAssemblies/DevilFramework.GamePlay.dll
    - Finished compile Library/ScriptAssemblies/DevilFramework.Editor.dll
    - Starting compile Library/ScriptAssemblies/DevilFramework.GamePlay.Editor.dll
    - Finished compile Library/ScriptAssemblies/DevilFramework.GamePlay.Editor.dll
    Assets\DevilFramework\Core\LitJson\JsonWriter.cs(376,21): warning CS3021: 'JsonWriter.Write(ulong)' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
    Assets\DevilFramework\Core\Utility\StringUtil.cs(798,17): warning CS0219: The variable 'n' is assigned but its value is never used
    Assets\DevilFramework\Core\AIRepository\BehaviourTreeV2\AIPlanner\AIPlaneState.cs(15,16): warning CS0649: Field 'AIPlaneState.m_StateName' is never assigned to, and will always have its default value null
    Assets\DevilFramework\Core\UIDesign\FreePolygon.cs(11,16): warning CS0649: Field 'FreePolygon.m_Sprite' is never assigned to, and will always have its default value null
    Assets\DevilFramework\Core\UIDesign\EmojiAnimator.cs(52,16): warning CS0649: Field 'EmojiAnimator.m_StartAnim' is never assigned to, and will always have its default value null
    Assets\DevilFramework\Core\UIDesign\LayoutData.cs(33,15): warning CS0649: Field 'LayoutData.m_PositionDuration' is never assigned to, and will always have its default value 0
    Assets\DevilFramework\Core\AIRepository\BehaviourTreeV2\AIPlanner\AIPlaneState.cs(19,14): warning CS0649: Field 'AIPlaneState.m_Emergency' is never assigned to, and will always have its default value false
    Assets\DevilFramework\Core\AIRepository\BehaviourTreeV2\AIPlanner\AIPlaneAction.cs(13,16): warning CS0649: Field 'AIPlaneAction.m_FromState' is never assigned to, and will always have its default value null
    Assets\DevilFramework\Core\AIRepository\BehaviourTreeV2\BehaviourTreeRunner.cs(27,22): warning CS0649: Field 'BehaviourTreeRunner.m_SharedAsset' is never assigned to, and will always have its default value false
    Assets\DevilFramework\Core\UIDesign\Button2D.cs(24,22): warning CS0649: Field 'Button2D.m_SyncButton' is never assigned to, and will always have its default value false
    Assets\DevilFramework\Core\UIDesign\RichText.cs(55,21): warning CS0649: Field 'RichText.m_Atlas' is never assigned to, and will always have its default value null
    Assets\DevilFramework\Core\AIRepository\BehaviourTreeV2\BTControllerAsset.cs(26,14): warning CS0649: Field 'BTControllerAsset.mStarted' is never assigned to, and will always have its default value false
    Assets\DevilFramework\Core\AIRepository\BehaviourTreeV2\AIPlanner\AIPlaneAction.cs(17,16): warning CS0649: Field 'AIPlaneAction.m_ToState' is never assigned to, and will always have its default value null
    Assets\DevilFramework\Core\UIDesign\PolygonGea.cs(23,15): warning CS0649: Field 'PolygonGea.m_RotateAngle' is never assigned to, and will always have its default value 0
    Assets\DevilFramework\Core\AIRepository\FiniteStateMachine\FStateMachineAsset.cs(74,14): warning CS0649: Field 'FStateMachineAsset.m_KeepThisInStack' is never assigned to, and will always have its default value false
    Assets\DevilFramework\Core\UIDesign\Button2D.cs(39,23): warning CS0649: Field 'Button2D.m_DoubleClickTime' is never assigned to, and will always have its default value 0
    Assets\DevilFramework\Core\UIDesign\RichText.cs(57,20): warning CS0649: Field 'RichText.m_Anims' is never assigned to, and will always have its default value null
    Assets\DevilFramework\Core\AIRepository\BehaviourTreeV2\BTTaskAsset.cs(18,22): warning CS0649: Field 'BTTaskAsset.m_AbortFlag' is never assigned to, and will always have its default value
    Assets\DevilFramework\Core\AIRepository\BehaviourTreeV2\BTControllerAsset.cs(18,22): warning CS0649: Field 'BTControllerAsset.m_AbortFlag' is never assigned to, and will always have its default value
    Assets\DevilFramework\Core\AIRepository\BehaviourTreeV2\BehaviourTreeRunner.cs(38,25): warning CS0649: Field 'BehaviourTreeRunner.m_Blackboard' is never assigned to, and will always have its default value null
    Assets\DevilFramework\Editor\CubemapCaptureWindow.cs(40,13): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.'
    Assets\DevilFramework\Editor\CubemapCaptureWindow.cs(52,13): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.'
    Assets\DevilFramework\Editor\AIDesigner\BTEditableDO.cs(216,14): warning CS0649: Field 'BTCopy.isDo' is never assigned to, and will always have its default value false
    Assets\DevilFramework\Editor\AIDesigner\BTVariableDrawer.cs(11,29): warning CS0649: Field 'BTVariableDrawer.mAttr' is never assigned to, and will always have its default value null
    Assets\DevilFramework\Editor\AIDesigner\BTVariableReferenceDrawer.cs(12,38): warning CS0649: Field 'BTVariableReferenceDrawer.mAttr' is never assigned to, and will always have its default value null
    Assets\DevilFramework\Editor\AIDesigner\BTVariableDrawer.cs(12,25): warning CS0649: Field 'BTVariableDrawer.mBlack' is never assigned to, and will always have its default value null
    Assets\DevilFramework\Editor\AIDesigner\BTVariableReferenceDrawer.cs(13,25): warning CS0649: Field 'BTVariableReferenceDrawer.mBlack' is never assigned to, and will always have its default value null
    Assets\DevilFramework\Editor\AIDesigner\BTEditableDO.cs(137,16): warning CS0649: Field 'BTModifyParent.oldparent' is never assigned to, and will always have its default value null
    Assets\DevilFramework\Editor\AIDesigner\BlackboardEditor.cs(17,25): warning CS0414: The field 'BlackboardEditor.comment' is assigned but its value is never used
    Assets\DevilFramework\GamePlay\Runtime\Navigation\NavMeshTerrain.cs(13,13): warning CS0649: Field 'NavMeshTerrain.m_AreaType' is never assigned to, and will always have its default value 0
    Assets\DevilFramework\GamePlay\Runtime\Assistant\LoopPose.cs(15,14): warning CS0649: Field 'LoopPose.m_FreeYAxis' is never assigned to, and will always have its default value false
    Assets\DevilFramework\GamePlay\Runtime\Morph\MorphAsset.cs(57,24): warning CS0649: Field 'MorphAsset.m_MorphRoot' is never assigned to, and will always have its default value null
    Assets\DevilFramework\GamePlay\Runtime\Navigation\NavMeshSphere.cs(13,13): warning CS0649: Field 'NavMeshSphere.m_AreaType' is never assigned to, and will always have its default value 0
    Assets\DevilFramework\GamePlay\Runtime\Components\CubeAreaCollider.cs(13,17): warning CS0649: Field 'CubeAreaCollider.m_Size' is never assigned to, and will always have its default value
    Assets\DevilFramework\GamePlay\Runtime\Components\Line2D.cs(12,30): warning CS0649: Field 'Line2D.m_CoordType' is never assigned to, and will always have its default value
    Assets\DevilFramework\GamePlay\Runtime\Assistant\LoopPose.cs(12,14): warning CS0649: Field 'LoopPose.m_FreeXAxis' is never assigned to, and will always have its default value false
    Assets\DevilFramework\GamePlay\Runtime\Navigation\NavMeshCapsule.cs(16,14): warning CS0649: Field 'NavMeshCapsule.m_IsRuntime' is never assigned to, and will always have its default value false
    Assets\DevilFramework\GamePlay\Runtime\Navigation\NavMeshVolume.cs(23,14): warning CS0649: Field 'NavMeshVolume.m_IsRuntime' is never assigned to, and will always have its default value false
    Assets\DevilFramework\GamePlay\Runtime\Morph\MorphCharacter.cs(41,28): warning CS0649: Field 'MorphCharacter.m_MorphMap' is never assigned to, and will always have its default value null
    Assets\DevilFramework\GamePlay\Runtime\UIManagement\PanelManager.cs(185,13): warning CS0649: Field 'PanelManager.m_NormalSortingLayer' is never assigned to, and will always have its default value 0
    Assets\DevilFramework\GamePlay\Runtime\Assistant\EffectsManager.cs(111,14): warning CS0649: Field 'EffectsManager.m_DontDestroyOnLoad' is never assigned to, and will always have its default value false
    Assets\DevilFramework\GamePlay\Runtime\Navigation\NavMeshPrefab.cs(45,13): warning CS0649: Field 'NavMeshPrefab.m_AgentTypeID' is never assigned to, and will always have its default value 0
    Assets\DevilFramework\GamePlay\Runtime\UIManagement\Panel.cs(146,13): warning CS0649: Field 'Panel.m_Group' is never assigned to, and will always have its default value 0
    Assets\DevilFramework\GamePlay\Runtime\Assistant\SkeletonMapper.cs(26,22): warning CS0649: Field 'SkeletonMapper.m_Prepared' is never assigned to, and will always have its default value false
    Assets\DevilFramework\GamePlay\Runtime\Components\Line2D.cs(15,27): warning CS0649: Field 'Line2D.m_Points' is never assigned to, and will always have its default value null
    Assets\DevilFramework\GamePlay\Runtime\Assistant\LoopPose.cs(18,14): warning CS0649: Field 'LoopPose.m_FreeZAxis' is never assigned to, and will always have its default value false
    Assets\DevilFramework\GamePlay\Runtime\PlayerControl\ActorBehaviour.cs(38,20): warning CS0649: Field 'ActorBehaviour.m_PassiveMotions' is never assigned to, and will always have its default value null
    Assets\DevilFramework\GamePlay\Runtime\Navigation\NavMeshBox.cs(15,14): warning CS0649: Field 'NavMeshBox.m_IsRuntime' is never assigned to, and will always have its default value false
    Assets\DevilFramework\GamePlay\Runtime\UIManagement\PanelPreset.cs(18,14): warning CS0649: Field 'PanelPreset.m_DontDestroyOnLoad' is never assigned to, and will always have its default value false
    Assets\DevilFramework\GamePlay\Runtime\Navigation\NavMeshCapsule.cs(13,13): warning CS0649: Field 'NavMeshCapsule.m_AreaType' is never assigned to, and will always have its default value 0
    Assets\DevilFramework\GamePlay\Runtime\Navigation\NavMeshFilter.cs(15,14): warning CS0649: Field 'NavMeshFilter.m_IsRuntime' is never assigned to, and will always have its default value false
    Assets\DevilFramework\GamePlay\Runtime\Navigation\NavMeshBox.cs(12,13): warning CS0649: Field 'NavMeshBox.m_AreaType' is never assigned to, and will always have its default value 0
    Assets\DevilFramework\GamePlay\Runtime\Navigation\NavMeshPrefab.cs(50,21): warning CS0649: Field 'NavMeshPrefab.m_NavMeshData' is never assigned to, and will always have its default value null
    Assets\DevilFramework\GamePlay\Runtime\PlayerControl\ActorBehaviour.cs(36,20): warning CS0649: Field 'ActorBehaviour.m_AdditiveMotions' is never assigned to, and will always have its default value null
    Assets\DevilFramework\GamePlay\Runtime\Navigation\NavMeshTerrain.cs(16,14): warning CS0649: Field 'NavMeshTerrain.m_IsRuntime' is never assigned to, and will always have its default value false
    Assets\DevilFramework\GamePlay\Runtime\Navigation\NavMeshPrefab.cs(53,14): warning CS0649: Field 'NavMeshPrefab.m_AutoUpdate' is never assigned to, and will always have its default value false
    Assets\DevilFramework\GamePlay\Runtime\UIManagement\PanelManager.cs(179,16): warning CS0649: Field 'PanelManager.m_UICamera' is never assigned to, and will always have its default value null
    Assets\DevilFramework\GamePlay\Runtime\Navigation\NavMeshVolume.cs(14,13): warning CS0649: Field 'NavMeshVolume.m_AreaType' is never assigned to, and will always have its default value 0
    Assets\DevilFramework\GamePlay\Runtime\UIManagement\PanelManager.cs(197,13): warning CS0649: Field 'PanelManager.m_DialogSortingLayer' is never assigned to, and will always have its default value 0
    Assets\DevilFramework\GamePlay\Runtime\Navigation\NavMeshSphere.cs(16,14): warning CS0649: Field 'NavMeshSphere.m_IsRuntime' is never assigned to, and will always have its default value false
    Assets\DevilFramework\GamePlay\Runtime\Components\KeyButton.cs(28,33): warning CS0649: Field 'KeyButton.m_ButtonName' is never assigned to, and will always have its default value null
    Assets\DevilFramework\GamePlay\Runtime\Assistant\EffectsManager.cs(108,25): warning CS0649: Field 'EffectsManager.m_PreloadAssets' is never assigned to, and will always have its default value null
    Assets\DevilFramework\GamePlay\Runtime\Components\CubeAreaCollider.cs(10,17): warning CS0649: Field 'CubeAreaCollider.m_Center' is never assigned to, and will always have its default value
    Assets\DevilFramework\GamePlay\Runtime\UIManagement\PanelManager.cs(204,13): warning CS0649: Field 'PanelManager.m_TopStatusSortingLayer' is never assigned to, and will always have its default value 0
    Assets\DevilFramework\GamePlay\Runtime\Components\KeyButton.cs(29,37): warning CS0649: Field 'KeyButton.m_FocusType' is never assigned to, and will always have its default value
    Assets\DevilFramework\GamePlay\Runtime\Navigation\NavMeshFilter.cs(12,13): warning CS0649: Field 'NavMeshFilter.m_AreaType' is never assigned to, and will always have its default value 0
    Assets\DevilFramework\GamePlay\Runtime\UIManagement\PanelManager.cs(192,13): warning CS0649: Field 'PanelManager.m_StatusSortingLayer' is never assigned to, and will always have its default value 0
    Assets\DevilFramework\GamePlay\Runtime\AIComposites\BTCompareInt.cs(35,29): warning CS0414: The field 'BTCompareInt.range' is assigned but its value is never used
    Assets\DevilFramework\GamePlay\Runtime\UIManagement\PanelAsset.cs(16,14): warning CS0414: The field 'PanelAsset.mIsBuiltIn' is assigned but its value is never used
    Assets\DevilFramework\GamePlay\Runtime\UIManagement\PanelManager.cs(210,24): warning CS0414: The field 'PanelManager.m_HorizontalAxis' is assigned but its value is never used
    Assets\DevilFramework\GamePlay\Runtime\UIManagement\PanelManager.cs(212,24): warning CS0414: The field 'PanelManager.m_VerticalAxis' is assigned but its value is never used
    Assets\DevilFramework\GamePlay\Editor\KeyButtonEditor.cs(89,13): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.'
    Assets\DevilFramework\GamePlay\Editor\KeyButtonEditor.cs(91,17): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.'
    Assets\DevilFramework\GamePlay\Editor\KeyButtonEditor.cs(319,33): warning CS0618: 'Selectable.allSelectables' is obsolete: 'Replaced with allSelectablesArray to have better performance when disabling a element'
    Assets\DevilFramework\GamePlay\Editor\KeyButtonEditor.cs(321,41): warning CS0618: 'Selectable.allSelectables' is obsolete: 'Replaced with allSelectablesArray to have better performance when disabling a element'
    Assets\DevilFramework\RTSVM\org.vr.rts.unity\RTSUnityRuntime.cs(60,14): warning CS0649: Field 'RTSUnityRuntime.m_SupportChinese' is never assigned to, and will always have its default value false
    Assets\DevilFramework\RTSVM\org.vr.rts.advance\AsyncR.cs(8,26): warning CS0649: Field 'AsyncR.mCastType' is never assigned to, and will always have its default value null
    Begin MonoManager ReloadAssembly
    Symbol file LoadedFromMemory doesn't match image D:\AllProject\PuzzleCode\DreamyGalleryUWP\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    Native extension for Switch target not found
    Native extension for OSXStandalone target not found
    Native extension for WindowsStandalone target not found
    Refreshing native plugins compatible for Editor in 0.63 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    UnityIAP: [InitializeOnLoad] Facebook Check
    UnityIAP: Runtime [2019.2.9f1]
    UnityIAP: Current Build is Metro:WSAPlayer
    UnityIAP: stub FacebookStore.dll enabled
    Devil Framework install at path: Assets
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    DevilEditor.Installizer:OnUnityLoaded() (at Assets\DevilFramework\Editor\Installizer.cs:90)

    (Filename: Assets/DevilFramework/Editor/Installizer.cs Line: 90)

    Mono: successfully reloaded assembly
    - Completed reload, in 1.248 seconds
    Platform modules already initialized, skipping
    - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll

    -----Compiler Commandline Arguments:
    Filename: D:\Tools\UnityEngine\2019.2.9f1\Editor\Data\Tools\RoslynScripts\unity_csc.bat
    Arguments: /noconfig @temp/UnityTempFile-efad55ed2131d8349b373968ea103503
    Responsefile: Temp/UnityTempFile-efad55ed2131d8349b373968ea103503 Contents:
    /target:library
    /nowarn:0169
    /out:Temp/Assembly-CSharp.dll
    /debug:portable
    /optimize-
    /nostdlib+
    /preferreduilang:en-US
    /langversion:latest
    /reference:Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/Managed/UnityEditor.dll
    /reference:Library/ScriptAssemblies/Unity.Timeline.Editor.dll
    /reference:Library/ScriptAssemblies/Unity.VSCode.Editor.dll
    /reference:Library/ScriptAssemblies/DevilFramework.GamePlay.Editor.dll
    /reference:Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    /reference:Library/ScriptAssemblies/UnityEngine.UI.dll
    /reference:Library/ScriptAssemblies/Unity.Timeline.dll
    /reference:Library/ScriptAssemblies/DevilFramework.Core.dll
    /reference:Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    /reference:Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
    /reference:Library/ScriptAssemblies/Unity.Rider.Editor.dll
    /reference:Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
    /reference:Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    /reference:Library/ScriptAssemblies/RTSVM.dll
    /reference:Library/ScriptAssemblies/DevilFramework.Editor.dll
    /reference:Library/ScriptAssemblies/DevilFramework.GamePlay.dll
    /reference:Library/ScriptAssemblies/Unity.TextMeshPro.dll
    /reference:Library/ScriptAssemblies/UnityEditor.UI.dll
    /reference:Assets/DevilFramework/Libs/ICSharpCode.SharpZipLib.dll
    /reference:Assets/Plugins/UDP/UDP.dll
    /reference:Assets/Plugins/UnityChannel/ChannelPurchase.dll
    /reference:Assets/Plugins/UnityChannel/UnityStore.dll
    /reference:Assets/Plugins/UnityPurchasing/Bin/Editor.dll
    /reference:Assets/Plugins/UnityPurchasing/Bin/Purchasing.Common.dll
    /reference:Assets/Plugins/UnityPurchasing/Bin/Stores.dll
    /reference:Assets/Plugins/UnityPurchasing/Bin/Apple/Apple.dll
    /reference:Assets/Plugins/UnityPurchasing/Bin/Facebook/FacebookStore.dll
    /reference:Assets/Plugins/UnityPurchasing/Bin/Security/live/Security.dll
    /reference:Assets/Plugins/UnityPurchasing/Bin/Tizen/Tizen.dll
    /reference:Assets/Plugins/UnityPurchasing/winrt/winrt.dll
    /reference:D:/AllProject/PuzzleCode/DreamyGalleryUWP/Library/PackageCache/com.unity.purchasing@2.0.6/UnityEngine.Purchasing.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
    /reference:D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
    /define:UNITY_2019_2_9
    /define:UNITY_2019_2
    /define:UNITY_2019
    /define:UNITY_5_3_OR_NEWER
    /define:UNITY_5_4_OR_NEWER
    /define:UNITY_5_5_OR_NEWER
    /define:UNITY_5_6_OR_NEWER
    /define:UNITY_2017_1_OR_NEWER
    /define:UNITY_2017_2_OR_NEWER
    /define:UNITY_2017_3_OR_NEWER
    /define:UNITY_2017_4_OR_NEWER
    /define:UNITY_2018_1_OR_NEWER
    /define:UNITY_2018_2_OR_NEWER
    /define:UNITY_2018_3_OR_NEWER
    /define:UNITY_2018_4_OR_NEWER
    /define:UNITY_2019_1_OR_NEWER
    /define:UNITY_2019_2_OR_NEWER
    /define:UNITY_INCLUDE_TESTS
    /define:UNITY_PURCHASING
    /define:ENABLE_AUDIO
    /define:ENABLE_CACHING
    /define:ENABLE_CLOTH
    /define:ENABLE_MICROPHONE
    /define:ENABLE_MULTIPLE_DISPLAYS
    /define:ENABLE_PHYSICS
    /define:ENABLE_TEXTURE_STREAMING
    /define:ENABLE_UNET
    /define:ENABLE_LZMA
    /define:ENABLE_UNITYEVENTS
    /define:ENABLE_WEBCAM
    /define:ENABLE_WWW
    /define:ENABLE_CLOUD_SERVICES_COLLAB
    /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS
    /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
    /define:ENABLE_CLOUD_SERVICES_UNET
    /define:ENABLE_CLOUD_SERVICES_BUILD
    /define:ENABLE_CLOUD_LICENSE
    /define:ENABLE_EDITOR_HUB_LICENSE
    /define:ENABLE_WEBSOCKET_CLIENT
    /define:ENABLE_DIRECTOR_AUDIO
    /define:ENABLE_DIRECTOR_TEXTURE
    /define:ENABLE_MANAGED_JOBS
    /define:ENABLE_MANAGED_TRANSFORM_JOBS
    /define:ENABLE_MANAGED_ANIMATION_JOBS
    /define:ENABLE_MANAGED_AUDIO_JOBS
    /define:INCLUDE_DYNAMIC_GI
    /define:ENABLE_MONO_BDWGC
    /define:ENABLE_SCRIPTING_GC_WBARRIERS
    /define:RENDER_SOFTWARE_CURSOR
    /define:ENABLE_VIDEO
    /define:pLATFORM_METRO
    /define:UNITY_METRO
    /define:UNITY_METRO_API
    /define:UNITY_WSA
    /define:UNITY_WSA_10_0
    /define:UNITY_WINRT_10_0
    /define:pLATFORM_WINRT
    /define:UNITY_WINRT
    /define:ENABLE_MOVIES
    /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
    /define:ENABLE_NETWORK
    /define:ENABLE_EVENT_QUEUE
    /define:UNITY_PLATFORM_THREAD_TO_CORE_MAPPING
    /define:pLATFORM_SUPPORTS_ADS_ID
    /define:ENABLE_UNITYWEBREQUEST
    /define:ENABLE_CLOUD_SERVICES
    /define:ENABLE_CLOUD_SERVICES_ADS
    /define:ENABLE_CLOUD_SERVICES_ANALYTICS
    /define:ENABLE_CLOUD_SERVICES_PURCHASING
    /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
    /define:CURL_STATICLIB
    /define:ENABLE_VR
    /define:ENABLE_AR
    /define:pLATFORM_OVERRIDES_APPLICATION_PACKAGE_NAME
    /define:ENABLE_ONSCREEN_KEYBOARD
    /define:pLATFORM_IMPLEMENTS_ATTACH_DIALOG
    /define:ENABLE_MONO
    /define:NET_4_6
    /define:ENABLE_PROFILER
    /define:DEBUG
    /define:TRACE
    /define:UNITY_ASSERTIONS
    /define:UNITY_EDITOR
    /define:UNITY_EDITOR_64
    /define:UNITY_EDITOR_WIN
    /define:ENABLE_UNITY_COLLECTIONS_CHECKS
    /define:ENABLE_BURST_AOT
    /define:UNITY_TEAM_LICENSE
    /define:ENABLE_VSTU
    /define:UNITY_PRO_LICENSE
    /define:ENABLE_CUSTOM_RENDER_TEXTURE
    /define:ENABLE_DIRECTOR
    /define:ENABLE_LOCALIZATION
    /define:ENABLE_SPRITES
    /define:ENABLE_TERRAIN
    /define:ENABLE_TILEMAP
    /define:ENABLE_TIMELINE
    /define:ENABLE_LEGACY_INPUT_MANAGER
    /define:WINDOWS
    /define:ENABLE_WINMD_SUPPORT
    /define:CSHARP_7_OR_LATER
    /define:CSHARP_7_3_OR_NEWER
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\Antialiasing.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\Bloom.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\BloomAndFlares.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\BloomOptimized.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\Blur.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\BlurOptimized.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\CameraMotionBlur.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\ColorCorrectionCurves.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\ColorCorrectionLookup.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\ColorCorrectionRamp.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\ContrastEnhance.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\ContrastStretch.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\CreaseShading.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\DepthOfField.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\DepthOfFieldDeprecated.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\EdgeDetection.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\Fisheye.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\GlobalFog.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\Grayscale.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\ImageEffectBase.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\ImageEffects.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\MotionBlur.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\NoiseAndGrain.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\NoiseAndScratches.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\PostEffectsBase.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\PostEffectsHelper.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\Quads.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\ScreenOverlay.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\ScreenSpaceAmbientObscurance.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\ScreenSpaceAmbientOcclusion.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\SepiaTone.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\SunShafts.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\TiltShift.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\Tonemapping.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\Triangles.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\Twirl.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\VignetteAndChromaticAberration.cs"
    "Assets\[Environment]\Water\DCG Shaders\_Common\Standard Assets\ImageEffects\Scripts\Vortex.cs"
    "Assets\[Environment]\Water\DCG Shaders\Water Shader\_Resources\cameraEnterWater.cs"
    "Assets\[Environment]\Water\DCG Shaders\Water Shader\_Resources\causticsProjector.cs"
    "Assets\[Environment]\Water\DCG Shaders\Water Shader\_Resources\FlyCamera.cs"
    "Assets\[Environment]\Water\DCG Shaders\Water Shader\_Resources\MeshSortingOrder.cs"
    "Assets\[Environment]\Water\DCG Shaders\Water Shader\_Resources\MirrorReflection.cs"
    "Assets\[Environment]\Water\DCG Shaders\Water Shader\_Resources\playerTransform.cs"
    "Assets\[Environment]\Water\DCG Shaders\Water Shader\_Resources\UnderWaterCamera.cs"
    "Assets\[Environment]\Water\DCG Shaders\Water Shader\_Resources\UnderWaterPostEffect.cs"
    "Assets\[Environment]\Water\DCG Shaders\Water Shader\_Resources\WaterFog.cs"
    "Assets\[ProScripts]\Animal\AnimalsCtr.cs"
    "Assets\[ProScripts]\Animal\StageButterFly.cs"
    "Assets\[ProScripts]\Animal\XianHeMove.cs"
    "Assets\[ProScripts]\Commons\AutoParticalDestory.cs"
    "Assets\[ProScripts]\Commons\DragMove.cs"
    "Assets\[ProScripts]\Commons\FPS.cs"
    "Assets\[ProScripts]\Commons\GetMirroReflection.cs"
    "Assets\[ProScripts]\Commons\GetParticl.cs"
    "Assets\[ProScripts]\Commons\GetParticlMoutain.cs"
    "Assets\[ProScripts]\Commons\LoadAssets.cs"
    "Assets\[ProScripts]\Commons\MyMathf.cs"
    "Assets\[ProScripts]\Commons\ParticalDestroy.cs"
    "Assets\[ProScripts]\Commons\RotateCom.cs"
    "Assets\[ProScripts]\Commons\ScaleComs.cs"
    "Assets\[ProScripts]\CommonsBtn\CommonsBtn.cs"
    "Assets\[ProScripts]\CommonsBtn\CommonsScroll.cs"
    "Assets\[ProScripts]\Data\ProLocalData.cs"
    "Assets\[ProScripts]\Hall\HallLamp.cs"
    "Assets\[ProScripts]\Hall\HallStartGameBtn.cs"
    "Assets\[ProScripts]\Hall\PlayHallMain.cs"
    "Assets\[ProScripts]\Hall\TrottingLamp.cs"
    "Assets\[ProScripts]\Interface\IFCommonsBtn.cs"
    "Assets\[ProScripts]\Interface\IFCtrDropDown.cs"
    "Assets\[ProScripts]\Language\LanguageFontNode.cs"
    "Assets\[ProScripts]\Language\LanguageMain.cs"
    "Assets\[ProScripts]\Language\LanguageNode.cs"
    "Assets\[ProScripts]\LightCtr\LightCtr.cs"
    "Assets\[ProScripts]\Loading\LoadingPanel.cs"
    "Assets\[ProScripts]\Loading\LoadRotateBlocks.cs"
    "Assets\[ProScripts]\Music\MainMusic.cs"
    "Assets\[ProScripts]\Music\PlayMusicEffect.cs"
    "Assets\[ProScripts]\PlatformStore\PlatformStore.cs"
    "Assets\[ProScripts]\PlayCore\BlockRotateCom.cs"
    "Assets\[ProScripts]\PlayCore\GoDirButn.cs"
    "Assets\[ProScripts]\PlayCore\PlayBlock.cs"
    "Assets\[ProScripts]\PlayCore\PlayBlocks.cs"
    "Assets\[ProScripts]\PlayCore\PlayCameraCtr.cs"
    "Assets\[ProScripts]\PlayCore\PlayCore.cs"
    "Assets\[ProScripts]\PlayCore\PlayHelpPanel.cs"
    "Assets\[ProScripts]\PlayCore\PlayOverEffect.cs"
    "Assets\[ProScripts]\PlayCore\PlayVideo.cs"
    "Assets\[ProScripts]\Player\PlayerMain.cs"
    "Assets\[ProScripts]\PlayMain\PlayCamera.cs"
    "Assets\[ProScripts]\PlayMain\PlayMain.cs"
    "Assets\[ProScripts]\PlayMain\PlayQualityCtr.cs"
    "Assets\[ProScripts]\PlayMain\PlaySenceCtr.cs"
    "Assets\[ProScripts]\PlayUI\ButtonTip\ButtonTipMain.cs"
    "Assets\[ProScripts]\PlayUI\ButtonTip\ButtonTxtNode.cs"
    "Assets\[ProScripts]\PlayUI\DestorySplashScreen.cs"
    "Assets\[ProScripts]\PlayUI\Guild\GuildCanvas.cs"
    "Assets\[ProScripts]\PlayUI\Guild\GuildOptionObj.cs"
    "Assets\[ProScripts]\PlayUI\NextPage\NextPageCancelBtn.cs"
    "Assets\[ProScripts]\PlayUI\NextPage\NextPageCloseBtn.cs"
    "Assets\[ProScripts]\PlayUI\NextPage\NextPageOkBtn.cs"
    "Assets\[ProScripts]\PlayUI\NextPage\NextPagePanel.cs"
    "Assets\[ProScripts]\PlayUI\NextPage\NextPageROkBtn.cs"
    "Assets\[ProScripts]\PlayUI\PinJian\PinJianCancel.cs"
    "Assets\[ProScripts]\PlayUI\PinJian\PinJianPanel.cs"
    "Assets\[ProScripts]\PlayUI\PinJian\ShowPinMovie.cs"
    "Assets\[ProScripts]\PlayUI\PlayUI\PlayCanvas.cs"
    "Assets\[ProScripts]\PlayUI\PlayUICamera.cs"
    "Assets\[ProScripts]\PlayUI\PlayUICanvas.cs"
    "Assets\[ProScripts]\PlayUI\ShowStoryTxt.cs"
    "Assets\[ProScripts]\PlayUI\StoryOrderTitle.cs"
    "Assets\[ProScripts]\PlayUI\StoryTitle.cs"
    "Assets\[ProScripts]\PlayUI\SubTipTxt.cs"
    "Assets\[ProScripts]\PlayUI\TitleClickToHall.cs"
    "Assets\[ProScripts]\SaveLoad\SaveLoad.cs"
    "Assets\[ProScripts]\SaveLoad\WriteBlog.cs"
    "Assets\[ProScripts]\Settings\BackPre.cs"
    "Assets\[ProScripts]\Settings\BackPreTip\BackPreTip.cs"
    "Assets\[ProScripts]\Settings\BackPreTip\BackPreTipCancel.cs"
    "Assets\[ProScripts]\Settings\BackPreTip\BackPreTipOk.cs"
    "Assets\[ProScripts]\Settings\Help\HelpBtn.cs"
    "Assets\[ProScripts]\Settings\LeftTopBtns.cs"
    "Assets\[ProScripts]\Settings\LightMask.cs"
    "Assets\[ProScripts]\Settings\PinJianMovie\PinJianCancelBtn.cs"
    "Assets\[ProScripts]\Settings\PinJianMovie\PinJianMovie.cs"
    "Assets\[ProScripts]\Settings\PinJianMovie\PinJianMovieHide.cs"
    "Assets\[ProScripts]\Settings\PlayTipImg\SetTipImgBtn.cs"
    "Assets\[ProScripts]\Settings\PlayTipImg\TipPanel.cs"
    "Assets\[ProScripts]\Settings\QuitGameBtn.cs"
    "Assets\[ProScripts]\Settings\SetBtn.cs"
    "Assets\[ProScripts]\Settings\SetDP\AssistGridDP.cs"
    "Assets\[ProScripts]\Settings\SetDP\ConfirmQuit.cs"
    "Assets\[ProScripts]\Settings\SetDP\ConfirmQuitCancel.cs"
    "Assets\[ProScripts]\Settings\SetDP\ConfirmQuitOK.cs"
    "Assets\[ProScripts]\Settings\SetDP\GraphicsDP.cs"
    "Assets\[ProScripts]\Settings\SetDP\LanguageDP.cs"
    "Assets\[ProScripts]\Settings\SetDP\MusicEffectScroll.cs"
    "Assets\[ProScripts]\Settings\SetDP\MusicScroll.cs"
    "Assets\[ProScripts]\Settings\SetDP\ResolutionDP.cs"
    "Assets\[ProScripts]\Settings\SetDP\WindowDP.cs"
    "Assets\[ProScripts]\Settings\SettingCloseBtn.cs"
    "Assets\[ProScripts]\Settings\SettingMain.cs"
    "Assets\[ProScripts]\Stage\LevelBtn.cs"
    "Assets\[ProScripts]\Stage\LevelBtns.cs"
    "Assets\[ProScripts]\Stage\PeachBlossom.cs"
    "Assets\[ProScripts]\Stage\PeachBlossoms.cs"
    "Assets\[ProScripts]\Stage\PlayStageMain.cs"
    "Assets\[ProScripts]\Stage\StageStartGameBtn.cs"
    "Assets\[ProScripts]\Stage\StageTitles.cs"
    "Assets\[ProScripts]\Stage\StageWatch.cs"
    "Assets\[ProScripts]\TestVertical\ColumnText.cs"
    Assets\ProShader\TwoSide\Rim.cs

    -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
    Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e)
    Copyright (C) Microsoft Corporation. All rights reserved.

    Assets\[ProScripts]\PlatformStore\PlatformStore.cs(7,7): error CS0246: The type or namespace name 'Windows' could not be found (are you missing a using directive or an assembly reference?)
    -----CompilerOutput:-stderr----------
    -----EndCompilerOutput---------------
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    Assets\[ProScripts]\PlatformStore\PlatformStore.cs(7,7): error CS0246: The type or namespace name 'Windows' could not be found (are you missing a using directive or an assembly reference?)
    Assets\Plugins\UnityChannel\XiaomiSupport\Editor\AppStoreSettingsEditor.cs(36,18): warning CS0649: Field 'AppStoreSettingsEditor.ReqStruct.currentStep' is never assigned to, and will always have its default value null
    Validating Project structure ... 0.039778 seconds.
    Refresh: detecting if any assets need to be imported or removed ...
    Refreshing native plugins compatible for Editor in 0.64 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Refresh: detecting if any assets need to be imported or removed ...
    Refreshing native plugins compatible for Editor in 0.73 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.

    Refresh Completed time: 0.129877s
    Asset Scan time: 0.070184s
    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    Asset Import (Scripting) time: 0.000000s (count: 0)
    Post Processs Assets (Scripting) time: 0.000000s
    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    Post Process Assets (Non Scripting) time: 0.000000s
    Dependent Assets to Import Queue time: 0.000000s

    Launched and connected shader compiler UnityShaderCompiler.exe after 0.62 seconds
    Warming cache for 4171 main assets: 0.005023 seconds elapsed
    Initializing Unity extensions:
    'D:/Tools/UnityEngine/2019.2.9f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
    Unloading 1635 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 159.6 MB.
    System memory in use after: 159.6 MB.

    Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 2035.
    Total: 1.955300 ms (FindLiveObjects: 0.305500 ms CreateObjectMapping: 0.038400 ms MarkObjects: 1.551600 ms DeleteObjects: 0.059300 ms)

    <RI> Initialized touch support.

    <RI> Initialized touch support.

    <RI> Initialized touch support.

    <RI> Initialized touch support.

    <RI> Initialized touch support.

    <RI> Initialized touch support.

    <RI> Initializing input.

    <RI> Input initialized.

    [Project] Loading completed in 21.235 seconds
    Project init time: 20.708 seconds
    Template init time: 0.000 seconds
    Services packages init time: 0.931 seconds
    Package Manager init time: 0.034 seconds
    Asset Database init time: 0.455 seconds
    Global illumination init time: 0.326 seconds
    Assemblies load time: 13.829 seconds
    Unity extensions init time: 0.001 seconds
    Asset Database refresh time: 0.130 seconds
    Scene opening time: 0.430 seconds
    EditorUpdateCheck: Response {"latestversionstring":"2019.3.9f1 (e6e740a1c473)","latestversion":99999,"latestversionmessage":"A new version of Unity is available. Please update to the latest released version at your convenience. Release notes available on the download site. Click the \"Download Installer\" button.","updateurl":"https://unity3d.com/update/","updateinterval":3600} updateurl = https://unity3d.com/update/ interval = 3600
    Created GICache directory at C:/Users/jikks/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.098s, timestamps: [21.703 - 21.800]
    TrimDiskCacheJob: Current cache size 3459mb
    UPID Received 'e72ee394-4d91-4935-a50f-0ee6c6f025cd'.
    Refresh: detecting if any assets need to be imported or removed ...
    Refreshing native plugins compatible for Editor in 8.04 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.

    Refresh Completed time: 0.141546s
    Asset Scan time: 0.073900s
    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    Asset Import (Scripting) time: 0.000000s (count: 0)
    Post Processs Assets (Scripting) time: 0.000000s
    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    Post Process Assets (Non Scripting) time: 0.000000s
    Dependent Assets to Import Queue time: 0.000000s

    <RI> Initialized touch support.

    Refresh: detecting if any assets need to be imported or removed ...
    Refreshing native plugins compatible for Editor in 0.71 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.

    Refresh Completed time: 0.148000s
    Asset Scan time: 0.070073s
    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    Asset Import (Scripting) time: 0.000000s (count: 0)
    Post Processs Assets (Scripting) time: 0.000000s
    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    Post Process Assets (Non Scripting) time: 0.000000s
    Dependent Assets to Import Queue time: 0.000000s
     
  8. jikks

    jikks

    Joined:
    Nov 21, 2017
    Posts:
    15
    and this is my script contents. just a few code lines

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.Purchasing;
    using System;
    #if ENABLE_WINMD_SUPPORT && UNITY_WSA
    using Windows.Services.Store;
    #endif

    public class PlatformStore : MonoBehaviour
    {
    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    public async void GetLicensenInfo()
    {
    #if ENABLE_WINMD_SUPPORT && UNITY_WSA
    Windows.Services.Store.StoreContext WindST = null;
    if (WindST == null)
    {
    WindST = StoreContext.GetDefault();
    }

    Windows.Services.Store.StoreAppLicense appLicense = await WindST.GetAppLicenseAsync();
    #endif
    }
    }
     
  9. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    Is there anything in your "Scripting Define Symbols" setting in Player Settings?
     
  10. jikks

    jikks

    Joined:
    Nov 21, 2017
    Posts:
    15
    I setting "WINDOWS;ENABLE_WINMD_SUPPORT;UNITY_WSA"
     
  11. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    Yeah, that's causing this error. Remove it and your build should work fine. Those defines get added automatically when building for UWP.
     
  12. jikks

    jikks

    Joined:
    Nov 21, 2017
    Posts:
    15
    OK, that's good, thanks very much!