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When I use the BuildPipeline to build assetbundle and new spriteatlas, it really slow.

Discussion in 'Asset Bundles' started by watsonsong, Sep 8, 2017.

  1. watsonsong

    watsonsong

    Joined:
    May 13, 2015
    Posts:
    453
    The time spend more and I can see there will be a hash calculating for spriteatlas on each assetbundle build.
    My project spriteatlas mode is "enabled for build" to avoid the slow launch when editor enter play mode.

    I think there has something wrong then build assetbundle, there is no need to calcuate spriteatlas so many times.
    BTW, each time I invoke the asset bundle build process, the editor freeze a long time before the first progress dialog show, I don't known what happend during this time.
     
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