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When I use the BuildPipeline to build assetbundle and new spriteatlas, it really slow.

Discussion in 'Asset Bundles' started by watsonsong, Sep 8, 2017.

  1. watsonsong


    May 13, 2015
    The time spend more and I can see there will be a hash calculating for spriteatlas on each assetbundle build.
    My project spriteatlas mode is "enabled for build" to avoid the slow launch when editor enter play mode.

    I think there has something wrong then build assetbundle, there is no need to calcuate spriteatlas so many times.
    BTW, each time I invoke the asset bundle build process, the editor freeze a long time before the first progress dialog show, I don't known what happend during this time.