I'm creating a network object prefab where the player is expected to move around on a small plane. The player has a Network Animation component, and the plane has a Network Transform component. However, with this setup, when I connect as a client, the transform and animation are not synchronized. I'm thinking of attaching all the components to the player and having the plane follow as its child. But even with Rigidbody and Collider attached, the player still goes through the plane. Could I get some advice, please?"