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When I included SpriteAtlas in the AssetBundle, there were differences depending on the environment.

Discussion in 'Asset Bundles' started by axles, Jun 5, 2020.

  1. axles

    axles

    Joined:
    Jun 5, 2020
    Posts:
    1
    Hello.

    I frequently create AssetBundles using multiple PCs.
    Both PCs are mac pros.
    The version of Unity and macOS are the same.
    I am using Unity 2018.4.20f1.

    When AssetBundle includes SpriteAtlas, even if there is no difference in the contents, there will be a difference in the created AssetBundle depending on whether it is created on PC1 or PC2.
    The file size is also slightly different.
    As a result, the CRC is different.

    If the AssetBundle doesn't include SpriteAtlas, it makes no difference.

    I expect the AssetBundle with SpriteAtlas to produce the same results, even if it's created on a different PC.
    Is it feasible?
    please tell me.

    Best regards.