Search Unity

When I import an FBX DAZ Character it says my Genesis2.Shape has no Normals. Recalculating

Discussion in 'Editor & General Support' started by greatUnityGamer, Feb 9, 2021.

  1. greatUnityGamer

    greatUnityGamer

    Joined:
    Aug 11, 2013
    Posts:
    182
    This error bother me.
    What am i doing wrong? i just exported with the usual correct settings of DAZ FBX Export which are these
    FBX 2014 Binary
    Embed Textures
    Collect Textures To Folder
    Merge Diffuse and Opacity Texture
    Morph clothing into Figure Skeleton
    ALlow Degraded Skinning
    Allow Degrading Scaling and
    Collapse UV Tiles
    Thats it. So why am i getting the error in Unity uppon import that says "Character Genesis2.shape has no Normal. Recalculating" Thanks