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Question When i Build to iOS, I can't get anything to produce. The build folder is empty.

Discussion in 'Editor & General Support' started by NakedUnicorns, Mar 26, 2023.

  1. NakedUnicorns

    NakedUnicorns

    Joined:
    Feb 22, 2023
    Posts:
    11
    I am using an M1 iMac the newest Silicon version 2921.3,21.f1 Personal.
    Unsure what to even try. I can't get any output to the build folder -- I called UnityBuilds.
    UnityBuilds Folder is empty.

    Here are the error messages in the console.

    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ce] in /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:193
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:94
    #0 GetStacktrace(int)
    #1 DebugStringToFile(DebugStringToFileData const&)
    #2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
    #3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    #4 (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    #5 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
    #6 (Mono JIT Code) [Debug.bindings.cs:130] UnityEngine.Debug:LogError (object)
    #7 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:100] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    #8 (Mono JIT Code) [BuildPlayerWindow.cs:1179] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
    #9 (Mono JIT Code) [BuildPlayerWindow.cs:1026] UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    #10 (Mono JIT Code) [BuildPlayerWindow.cs:519] UnityEditor.BuildPlayerWindow:OnGUI ()
    #11 (Mono JIT Code) [HostView.cs:465] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
    #12 (Mono JIT Code) [DockArea.cs:387] UnityEditor.DockArea:DrawView (UnityEngine.Rect)
    #13 (Mono JIT Code) [DockArea.cs:379] UnityEditor.DockArea:OldOnGUI ()
    #14 (Mono JIT Code) [IMGUIContainer.cs:352] UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    #15 (Mono JIT Code) [IMGUIContainer.cs:695] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    #16 (Mono JIT Code) [IMGUIContainer.cs:665] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    #17 (Mono JIT Code) [IMGUIContainer.cs:658] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    #18 (Mono JIT Code) [IMGUIContainer.cs:618] UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    #19 (Mono JIT Code) [IMGUIContainer.cs:607] UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    #20 (Mono JIT Code) [IMGUIContainer.cs:535] UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    #21 (Mono JIT Code) [EventHandler.cs:152] UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    #22 (Mono JIT Code) [MouseCaptureDispatchingStrategy.cs:92] UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    #23 (Mono JIT Code) [EventDispatcher.cs:383] UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    #24 (Mono JIT Code) [EventDispatcher.cs:347] UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    #25 (Mono JIT Code) [EventDispatcher.cs:307] UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    #26 (Mono JIT Code) [EventDispatcher.cs:272] UnityEngine.UIElements.EventDispatcher:OpenGate ()
    #27 (Mono JIT Code) [EventDispatcher.cs:76] UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    #28 (Mono JIT Code) [EventDispatcher.cs:372] UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    #29 (Mono JIT Code) [EventDispatcher.cs:223] UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    #30 (Mono JIT Code) [Panel.cs:421] UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    #31 (Mono JIT Code) [UIElementsUtility.cs:468] UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    #32 (Mono JIT Code) [UIElementsUtility.cs:211] UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    #33 (Mono JIT Code) [UIElementsUtility.cs:74] UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    #34 (Mono JIT Code) [UIElementsUtility.cs:28] UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    #35 (Mono JIT Code) [GUIUtility.cs:189] UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
    #36 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    #37 mono_jit_runtime_invoke
    #38 do_runtime_invoke
    #39 mono_runtime_invoke
    #40 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
    #41 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
    #42 Scripting::UnityEngine::GUIUtilityProxy::processEvent(int, void*, bool*, ScriptingExceptionPtr*)
    #43 GUIView::processRetainedMode(InputEvent&, GUIState&, int)
    #44 GUIView::OnInputEvent(InputEvent&)
    #45 GUIView::processInputEvent(InputEvent&)
    #46 -[GUIRenderView handleEvent:]
    #47 -[GUIRenderView mouseUp:]
    #48 -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:]
    #49 -[NSWindow(NSEventRouting) sendEvent:]
    #50 -[NSApplication(NSEvent) sendEvent:]
    #51 -[EditorApplicationPrincipalClass sendEvent:]
    #52 -[EditorApplication TickTimer]
    #53 __NSFireTimer
    #54 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
    #55 __CFRunLoopDoTimer
    #56 __CFRunLoopDoTimers
    #57 __CFRunLoopRun
    #58 CFRunLoopRunSpecific
    #59 RunCurrentEventLoopInMode
    #60 ReceiveNextEventCommon
    #61 _BlockUntilNextEventMatchingListInModeWithFilter
    #62 _DPSNextEvent
    #63 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
    #64 -[NSApplication run]
    #65 NSApplicationMain
    #66 EditorMain(int, char const**)
    #67 main
    #68 start
     
    Last edited: Mar 26, 2023