I apologise if this is a common mistake, I am a newbie using UGS and matchmaker. I have a fleet configured to use a single server that boots up when the first client tries to connect. When the first client matchmaking ticket times out, a second connection attempt manages to achieve the connection successfuly. However, when a new client tries to join the match it gets the message "MultiplayAllocationError: request error: maximum capacity reached". Inspecting the fleet analytics shows the following situation: Why are all the available user slots allocated at once? the matchmaker analytics show only 1 ticket and 1 match created.