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Question When exporting fbx with auto smooth, where is that info saved?

Discussion in 'Asset Importing & Exporting' started by Shack_Man, Oct 14, 2020.

  1. Shack_Man

    Shack_Man

    Joined:
    Jun 7, 2017
    Posts:
    372
    So I make a model in Blender, choose render smooth and under auto smooth I define an angle to make sure that certain edges stay sharp. I export it as an fbx, import into Unity, and magic happens because that smoothing and the edges stay exactly as in Blender, even if I change the material with a different shader.

    But where in the model is that info saved, where could I be able to modifiy it in Unity? I've exported the same model as shaded flat and in Unity can't see any difference at all.


    Thanks!