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Resolved When do changes for new SRP versions get locked down

Discussion in 'SRP Dev Blitz Day 2022 - Q&A' started by jbooth, Sep 28, 2022.

  1. jbooth

    jbooth

    Joined:
    Jan 6, 2014
    Posts:
    5,344
    As one of the many people forced to reverse engineer your undocumented shader systems every few months, I would like to know if there is a date when an SRP version is considered locked down, for say 2022.3LTS's release. I usually start getting users demanding support for these new versions well before they are finished, but I have no way of knowing when you are done making large changes, so it's always a guessing game of when it's safe to start doing the work.
     
    SonicBloomEric likes this.
  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    868
    Hi,

    In the past few years the SRP packages was independent from the binary and it have lead to blurry deadline about when to lock large change. Recently (since 21.3), the SRP packages have been move as part of the binary and follow the same rules regarding features development. Current state is that any large change need to happen for the first beta (3-4 months before the official release), and then only small change could happen. API changed are allowed to adapt to users feedback if any.