Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

when can we have contacts solving in 2d.physics ?

Discussion in 'Project Tiny' started by filod, May 17, 2020.

  1. filod

    filod

    Joined:
    Oct 3, 2015
    Posts:
    224
    "Known limitations: The physics system does not create contacts and therefore does not solve contacts so there is no collision response or overlap solving. These key features are not yet completed for this early release, and will be included in a future release"

    wondering when the "future release" will be?
     
  2. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    914
    Hello @filod,
    We are currently at work with implementing contact solving in our 2D physics solution. We aim to include this in our upcoming 2D Entities package update. We will let you guys know when we are closing in on a release.

    In the meantime, if you are after contact solving and are excited to write some physics code, you can create your own solver on top of the physics API we have in the current version of 2D Entities. You could also try our the 3D physics solution, Unity Physics. Do note that you have to use the version 0.2.5-preview.1, which was the version that shipped with Project Tiny 0.22.
     
  3. filod

    filod

    Joined:
    Oct 3, 2015
    Posts:
    224
    btw, are we expecting a 2d version CharacterController ? Unity Physics's CharacterController is quite nice for my experience
     
    OldMage likes this.
  4. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    914
    CharacterController is not on our roadmap right now, but it is good to know that you would like this feature included in a future release. We'll add this to the list of features we should take into consideration for the future.
     
    OldMage and filod like this.