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When building it takes forever to process textures, why is that? (details inside)

Discussion in 'VR' started by diegodaly, Jul 9, 2019.

  1. diegodaly

    diegodaly

    Joined:
    May 25, 2017
    Posts:
    2
    I'm using Unity 2018 4.2 f1 and developing for Oculus Go, I followed all the tutorials when installing the SDK, applied settings to better performance and when switching to Android platform, it takes forever to process textures (literally the .png file).
    I unchecked the process assets when importing and it was fine, but now that I want to build it takes forever.

    Any advice to speed things up a bit? There are projects I have to delete because it takes too long to open.
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    8,069
    It really does take forever. Like, more than an hour sometimes. But it should only have to do that once (or when switching platforms, which you will quickly stop doing). Just let it run over lunch or whatever, and then don't ever switch back.
     
    ROBYER1 likes this.