Search Unity

when ARPlaneManager in ARFoundation is disabled, scene drifts

Discussion in 'AR' started by enhawk, Oct 31, 2018.

  1. enhawk

    enhawk

    Joined:
    Aug 22, 2013
    Posts:
    833
    This is issue is for iOS only.

    In my app I show the user planes that generate, or some other use of planes - I'm happy to spawn the planes.

    When the user is happy with the plane, they spawn an object on the plane.

    From here I don't need the Plane Manager anymore, so I use enabled = false to turn it off.

    Turning it off causes the entire scene to drift for a few seconds, then it snaps back to the original position.

    Any clues to stop this drifting from happening? Anyone else having this issue?

    On Android this doesn't happen.
     
    Last edited: Oct 31, 2018
  2. GreeneMachine

    GreeneMachine

    Joined:
    Jul 3, 2015
    Posts:
    126
  3. enhawk

    enhawk

    Joined:
    Aug 22, 2013
    Posts:
    833
    GreeneMachine likes this.