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Bug When applying addrelativeforce on rigidbody, rigidbody gets pushed but it keeps bouncing

Discussion in 'Physics' started by Capzeze, Nov 19, 2022.

  1. Capzeze


    Mar 28, 2021
    Hey, I'm making a little simulation with the idea to add very basic machine learning. There are 2 robots: red and blue robots. These robots have different modes, one of them is meleeMode. In meleeMode they can attack eachother from a very close distance. The attack itself should push the robot backwards with "AddRelativeForce(vector3.back * bounceback, forceMode.impulse)" and the robot does go backwards, but it keeps bouncing upwards. I tried using physics materials to fix this, but it didn't work. Does anyone know how to fix this?

    Code (CSharp):
    1.     private void OnCollisionEnter(Collision collision)
    2.     {
    3.         if (collision.gameObject == otherCube && mode == Modes.melee)
    4.         {
    5.             Debug.Log( + " bang");
    6.             collision.gameObject.GetComponent<Nav>().happiness -= 4;
    7.             if (red)
    8.                 redHappinessAvg -= 4;
    9.             else
    10.                 blueHappinessAvg -= 4;
    11.             //cube.enabled = false;
    12.             cubeRb.AddRelativeForce(Vector3.back * bounceBack, ForceMode.Impulse);
    13.         }
    14.     }
  2. MelvMay


    Unity Technologies

    May 24, 2013
    This is the Editor forum, your post isn't related to the Editor. I'll move it to the correct Physics forum.