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When applying a texture to a cylinder, the image is duplicated on 2 parts of the cylinder

Discussion in 'Editor & General Support' started by rinatsin, Jan 12, 2021.

  1. rinatsin

    rinatsin

    Joined:
    Aug 16, 2020
    Posts:
    10
    I want to overlay a panoramic photo on the cylinder, but when overlapping, the image is duplicated and on the cylinder wall, not one but 2 images are obtained. Tiling changed, does not help. Tell me what could be the problem?
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,742
    Your cylinder might have UVs that wrap twice.

    Your material might have a higher tiling value set.

    Your texture might be doubled.

    Something else? The sky is the limit.
     
  3. rinatsin

    rinatsin

    Joined:
    Aug 16, 2020
    Posts:
    10
    I figured it out. The problem was in the cylinder, apparently the standard primitive has 2 UVs. I made my cylinder mesh and everything was fine. Thanks for answers.