Hello, I am trying to create a melee combat system for my game using the animator in unity 3D. So far, I have made a simple animation tree and have gotten the transitions to partially work. Here is a picture of the tree and the conditions: The animations usually transition between each other fine, but when the Idle and walking animation start looping (if you are doing these actions for an extended period of time), they don't transition to the attacking animation when the attack input is received. I am not familiar with all the animation settings, so I just want to be sure that I don't have any setting off that I need on. Thanks in advance for any help!