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Question When a Windows application packaged from Unity does not respond, the log file will display the follo

Discussion in 'Windows' started by wechat_os_Qy02O8KF-s1NNL90pTlxkQhxg, Mar 12, 2024.

  1. wechat_os_Qy02O8KF-s1NNL90pTlxkQhxg

    wechat_os_Qy02O8KF-s1NNL90pTlxkQhxg

    Joined:
    Mar 23, 2023
    Posts:
    67
    When a Windows application packaged from Unity does not respond, the log file will display the following error:
    D3D11: Failed to create RenderTexture (1920 x 1080 fmt 19 aa 4), error 0x8007000e
    D3D11: Failed to create RenderTexture (1920 x 1080 fmt 9 aa 1), error 0x8007000e
    D3D11: Failed to create RenderTexture (1920 x 1080 fmt 19 aa 4), error 0x8007000e
    RenderTexture: Resolving a destination texture that is NULL.
    D3D11: Failed to create RenderTexture (1920 x 1080 fmt 9 aa 1), error 0x8007000e
    RenderTexture: Resolving a destination texture that is NULL.
    D3D11: Failed to create RenderTexture (1920 x 1080 fmt 9 aa 1), error 0x8007000e
    D3D11: Failed to create RenderTexture (1920 x 1080 fmt 19 aa 4), error 0x8007000e
    RenderTexture: Resolving a destination texture that is NULL.
    D3D11: Failed to create RenderTexture (1920 x 1080 fmt 9 aa 4), error 0x8007000e
    D3D11: Failed to create RenderTexture (1920 x 1080 fmt 9 aa 1), error 0x8007000e
    D3D11: Failed to create RenderTexture (1920 x 1080 fmt 19 aa 4), error 0x8007000e
    RenderTexture: Resolving a destination texture that is NULL.
     
  2. wechat_os_Qy02O8KF-s1NNL90pTlxkQhxg

    wechat_os_Qy02O8KF-s1NNL90pTlxkQhxg

    Joined:
    Mar 23, 2023
    Posts:
    67
    Is there a way to find out why the program is not responding after packaging?