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When a SkinnedMeshRenderer with Cloth be scaled, bound is scaling twice

Discussion in 'Physics' started by sasamoto_CLY, Dec 27, 2019.

  1. sasamoto_CLY

    sasamoto_CLY

    Joined:
    Jun 28, 2019
    Posts:
    1
    I use Cloth in Unity 2019.3.0f1, Cloth Bound is Unnatural when scaled.


    1. Place sphere to scene by "GameObject">"3D Object">"Sphere".
    2. Attaching Cloth component to sphere.
    3. Setting sphere's scale to (3,3,3).
    4. "Cloth">"Use Gravity" to false.
    5. then play mode, sphere's SkinnedMeshRenderer Bounds become (1.5,1.5,1.5).

    Reproducible with: 2019.2.0f1, 2019.2.15f1, 2019.2.17f1, 2019.3.0f1

    I think, this bug appeared again.
    https://s02.company.talknote.com/gr...mponent-to-skinnedmeshrenderer-changes-bounds

    What can I do for scaling clothed model in 2019.3.0f1?