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WheelCollider - SetUp to just drive to where I tell it to (= no Friction)

Discussion in 'Physics' started by FlashMuller, Apr 17, 2019.

  1. FlashMuller

    FlashMuller

    Joined:
    Sep 25, 2013
    Posts:
    450
    I have a non realistic game where I need a vehicle to drive around. I want to be as much in control as possible - still using physics seemed to be a good way to go as collision with walls and the ground(!) gets handled by Unity. I really don't want to write my own Collision and stuff.
    What I am searching for is basically the curve settings to just have the wheels drive into the direction that I currently steer. No sliding, friction, burnout whatever.
    Is there a way?