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Question wheel colliders catching on terrain

Discussion in 'Physics' started by soopx, Apr 25, 2021.

  1. soopx

    soopx

    Joined:
    Apr 3, 2021
    Posts:
    3
    I have an issue with wheel colliders catching on terrain. At first I thought it was the box collider, but I tried adding some other colliders, then removing them all, and it still happens.
    The way it manifests is while travelling over uneven terrain, if it catches, the vehicle will spin around where it's caught, or on launching over a slope, it will turn. I don't really have any clue how to counteract it, any suggestions?

    I've just been through every setting in the 3D physics section of project settings and nothing individually made a difference. I set the default depenetration to 1000 a while ago anyway. Definitely seems to be the wheel collider clipping through the ground. Which it should never be able to do according to everything I've looked at so far
     
    Last edited: Apr 25, 2021