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Wheel Collider Jitter & Default Values

Discussion in 'Physics' started by IceBeamGames, May 4, 2019.

  1. IceBeamGames

    IceBeamGames

    Joined:
    Feb 9, 2014
    Posts:
    128
    Hey people.

    Unity Version 2018.3.5f1.

    I've started to try and implement some basic vehicle handling in Unity 3d. I followed this official tutorial, using the same sized shapes and the same physics values. These default values cause the vehicle suspension to jitter and the wheel slides from left to right when not applying any engine or brake torque. Here is a gif of it in action:

    https://i.imgur.com/a/cpoTxVa

    Is there some sort of set-up step I have missed, or is my physics not configured properly or something else?
     
  2. IceBeamGames

    IceBeamGames

    Joined:
    Feb 9, 2014
    Posts:
    128
    As soon as I post this I realise my physics gravity setting is set to 50. I'll leave this up in case anyone else is having trouble.
     
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