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What's WatermarkRender in Profiler?

Discussion in 'Scripting' started by tinyant, Sep 17, 2019.

  1. tinyant

    tinyant

    Joined:
    Aug 28, 2015
    Posts:
    127
    test.png

    Anyone knows What's WatermarkRender in Profiler means?
    I have no Such WatermarkRender things in project.

    Thanks.
     
  2. MartinTilo

    MartinTilo

    Unity Technologies

    Joined:
    Aug 16, 2017
    Posts:
    2,431
    Hi,
    That sample marks the time it took to render the watermark in the low right hand corner, e.g. marking the build as "Development build".
     
    Peter77 likes this.
  3. tinyant

    tinyant

    Joined:
    Aug 28, 2015
    Posts:
    127
    Thanks:)
     
  4. bobbaluba

    bobbaluba

    Joined:
    Feb 27, 2013
    Posts:
    81
    Can it be disabled without removing profiling support? It's taking ~4ms GPU time and messes up my data:
    upload_2021-1-26_18-27-7.png
     
  5. MartinTilo

    MartinTilo

    Unity Technologies

    Joined:
    Aug 16, 2017
    Posts:
    2,431
    No but 4ms is excessive. Could you please file a bug report on this? We'd need to investigate that and get some of the specifics of your setup; Part of the bug reporting tool will give us those but please mention anything further you think can help us narrow this down.
     
    mopthrow likes this.
  6. bobbaluba

    bobbaluba

    Joined:
    Feb 27, 2013
    Posts:
    81
    Hi, @MartinTilo, thanks for reaching out :) Reported it through the bug reporter.

    Most of this is already in the report, but might help whoever search for this later:

    - It happens on my laptop, which is an XPS 13 with 16 GB memory and an i7 6560U (Intel Iris 540).
    - Doesn't happen on my dev machine which has an nvidia 970 gtx and is otherwise quite beefy.
    - It seems to go away if I add a UI canvas to the scene, but not sure if that just masks the underlying cost of rendering unnecessary UI?
    - I'm using URP and Unity 2019.4.6
    - I only tested on windows 64

    Let me know if there's anything more I can add.
     
    MartinTilo likes this.