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What's the status on skinned mesh stuff for ECS?

Discussion in 'Entity Component System' started by Murgilod, Dec 14, 2019.

  1. Murgilod

    Murgilod

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    Near as I can tell, the only option is to use a specific experimental branch of the ECS animation package, but it hasn't seen an update in a good while.
     
    Zoey_O likes this.
  2. Singtaa

    Singtaa

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    I'm guessing it should be made available when the new FPS sample project drops. That was promised to be for 2019.3, but who knows... maybe it'll be delayed to 2020.

    com.unity.animation was updated 2 to 3 weeks ago. But I don't think it's in a very usable state yet.
     
  3. Murgilod

    Murgilod

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    That's when I last checked but I couldn't find any skinned mesh support there.

    It's a bit of a pain when the game I want to make that would get the most use out of the whole DOTS range of features absolutely hinges on it.
     
  4. ThomasEgan

    ThomasEgan

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    thelebaron likes this.
  5. Antypodish

    Antypodish

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    I don't think DOTS is there yet. I got feeling DOTS still got so much missing in between. I wouldn't be holding breath even for early 2020. Unless you don't mind working with experimental, if feature would be provided.

    I am not surprised, things get postponed with DOTS. It is such complex thing.
     
  6. Murgilod

    Murgilod

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    I know how in-development things work, but it's actually a little mindblowing that the animation package doesn't have skinned mesh support.
     
    Zoey_O likes this.
  7. thelebaron

    thelebaron

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    that sample thomas linked does have examples of skinned mesh support(hallelujah)
     
  8. tertle

    tertle

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    Last time I looked it did skinned mesh conversion. Whole package was just very buggy and caused crashes.