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Whats the state of Daydream In App Purchases?

Discussion in 'AR/VR (XR) Discussion' started by amplifiedciaran, Aug 4, 2017.

  1. amplifiedciaran

    amplifiedciaran

    Joined:
    Oct 24, 2016
    Posts:
    16
    Hi Guys, few Daydream questions.
    Does Daydream offer a VR store for the purchase of IAPs similar to GearVR? And if so is this integrated with Unity IAP Services?
     
  2. rrrus

    rrrus

    Official Google Employee

    Joined:
    Jul 13, 2015
    Posts:
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    IAPs are supported in VR (possibly with the exception of subscriptions). You just need to import the official IAP package from the asset store and set it up as you would with a non-VR app.
     
  3. HumanoidMe

    HumanoidMe

    Joined:
    Jun 4, 2014
    Posts:
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    Would the user need to remove the headset in order to complete the IAP or can be done while immersed in VR? Thanks
     
  4. SiliconDroid

    SiliconDroid

    Joined:
    Feb 20, 2017
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    302
    Headset is kept on.
    User gets scene faded into googles starry night desert environment where they can interact with the purchase dialog using their daydream controller. After interaction they are faded back to your game scene.
     
  5. amplifiedciaran

    amplifiedciaran

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    Oct 24, 2016
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    Cool, thank you, is this the same for Cardboard IAP's?
     
  6. amplifiedciaran

    amplifiedciaran

    Joined:
    Oct 24, 2016
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    Any chance you could clarify what you mean by "possibly with the exception of subscriptions"? The behaviour I am seeing is that the screen dips to black as if it is going to the VR store however it immediately returns to the Unity scene. This only happens with subscriptions.
     
  7. amplifiedciaran

    amplifiedciaran

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    Oct 24, 2016
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