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What's the point of sprite atlases?

Discussion in 'Editor & General Support' started by AgusB, Nov 11, 2017.

  1. AgusB

    AgusB

    Joined:
    Jun 20, 2013
    Posts:
    65
    With the sprite packer I can pack several sprites into one atlas giving performance optimization and I can still use those sprites with drag and drop in the inspector.
    With sprite atlases I have to reference them by code giving me extra steps to get a sprite out of the atlas. So why should I use it? Is it better for performance? Do I only get the all sprites in the atlas have the same settings feature? Isn't sprite packer better?