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Whats the point of asset store ?

Discussion in 'General Discussion' started by Witcher_CA, May 10, 2015.

  1. Witcher_CA

    Witcher_CA

    Joined:
    May 5, 2015
    Posts:
    19
    I have been seen many 3d models on the asset store , if 3 developers use the same model , what will the players think about it if they found that 3 games have the same 3d models .
     
  2. arvzg

    arvzg

    Joined:
    Jun 28, 2009
    Posts:
    619
    It's extremely unlikely that you'll find 3 games using the exact same models. Think about how many games there are out there and then cross that with how many assets there are out there. How many times have you seen the exact same model in games before?

    Besides from that if you're developing a serious project you probably shouldn't use an asset store model as one of your major characters. You'd use the asset store to fill in for less important, less noticeable extras.

    Another thing you can do if you're so concerned about people noticing is to just change some of the colours on the model, or tweak a few things to make it a little more distinct.
     
  3. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    Ryiah and Ony like this.
  4. Witcher_CA

    Witcher_CA

    Joined:
    May 5, 2015
    Posts:
    19
    Ohh , thanks got it .
     
  5. Jimmy-P

    Jimmy-P

    Joined:
    Jul 10, 2014
    Posts:
    59
    The point is to enable unskilled newbies like myself to make something that looks like a real game without real game dev skills.

    I <3 the asset store.
     
  6. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
    Posts:
    3,541
    The asset store does sell more than just art assets, too.

    UFPS, Megefiers, and Text Mesh Pro are three AMAZING editor tools.
     
    Ryiah likes this.
  7. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,148
    Shader Forge is another fantastic one. Great for those of us who make shaders more by experimenting around than by actually understanding what we're doing.
     
  8. JamesLeeNZ

    JamesLeeNZ

    Joined:
    Nov 15, 2011
    Posts:
    5,616
    cash money.
     
    SunnyChow and Jonathan-Watkins like this.
  9. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    15,516
    Fostering community collaboration. How many people share work that they otherwise wouldn't via the Asset Store?
     
    Dustin-Horne likes this.
  10. SunnyChow

    SunnyChow

    Joined:
    Jun 6, 2013
    Posts:
    360
    For real use, most of the developers still would like to buy plugins from Asset Store to save time.
    The 3D models are usually for making prototype or student projects.