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What's the feature of Addressable for Android games whose size is more than 150 MB?

Discussion in 'Addressables' started by Paulx774, Mar 31, 2021.

  1. Paulx774

    Paulx774

    Joined:
    Mar 18, 2021
    Posts:
    103
    The deadline of APK+OBB (August 2021) is coming, but I couldn't find any solution by Unity Team to how to make PAD file that works with Addressable. My game is built on the Addressable system, so I'm really worried about the future of my game. Is there any update about this?
     
  2. jelte-steijaert

    jelte-steijaert

    Joined:
    Dec 1, 2020
    Posts:
    1
    Last I heard Unity is "looking into it".
    However, last year I looking into this myself and figured out that it's possible to make it work with changing the bundle providers. There is a post here somewhere detailing how to approach it. But I've also made a little library: https://github.com/jelte/be.khepri.play.assetdelivery.addressables .

    Do note that I'm currently not working on mobile games, so while I do try to maintain it, further development is extremely limited as I guess Unity/Google will eventually come up with a better solution.
     
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  3. Paulx774

    Paulx774

    Joined:
    Mar 18, 2021
    Posts:
    103
    So, I guess, the best I can do is wait until August 2021. I think, the games that are already published will have a deadline of September 2021.