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What's the best way to pre generate procedural texture (with mesh stamping) at run time?

Discussion in 'General Graphics' started by neoshaman, Dec 29, 2021.

  1. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,493
    I have a need to create procedural texture at the initialization of a scene or an object, said texture may be generating by rendering many stamps that are 3d objects. What's the best way to do that? I have been trying to use drawmeshnow() but it's not working at all in build, and is unreliable in editor.
     
  2. joeld42

    joeld42

    Joined:
    Oct 3, 2016
    Posts:
    31
    neoshaman likes this.