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Question Whats the best way to display reloading?

Discussion in '2D' started by SpyderManToo, Mar 10, 2021.

  1. SpyderManToo

    SpyderManToo

    Joined:
    Dec 8, 2020
    Posts:
    387
    Whats the best way to display reloading in my top down shooter game? I want to show the person playing the game that they are reloading because there isnt much visual feedback. I dont rly want my reload script to reload one ammo at a time in rapid succession because that is a bit too confusing rn and i might want to add it later.

    What methods I dont want to use:
    Method: Display a text object that says "reloading" while you are reloading
    Why I dont want to use: Looks too unproffesional and ugly

    Method: Reload one by one
    Why I dont want to use: too confusing, dont know how to make

    Im thinking about adding a little slider that goes up while you are reloading so you know if you are reloading but i dont know how to do that. What methods do I use and how do I make it?

    Thanks!
     
  2. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,343
    Use the UI system. The forum is here.
     
    rameshmadara likes this.
  3. SpyderManToo

    SpyderManToo

    Joined:
    Dec 8, 2020
    Posts:
    387
    i know i might use the ui system but what ways can i show it other than ui?
     
  4. rarac

    rarac

    Joined:
    Feb 14, 2021
    Posts:
    570
    are you asking for game design advice or for technical advice
     
  5. SpyderManToo

    SpyderManToo

    Joined:
    Dec 8, 2020
    Posts:
    387
    game design
     
  6. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,343
    So nothing to do with 2D features. Game Design forum.