Hi, so I created generic muzzle flash effect, which has three subgraphs: flash, sparks, smoke. All subgraphs are initialized by a single spawn event. What would be the most performant way to conditionally (via exposed parameter) enable / disable execution of the particular subgraphs? For example I want to have a weapon where only sparks and smoke will be executed, no flash. On another I’d like execute flash and smoke only, no sparks. I know that there are branching operators and I also know that branching in shaders can be expensive - so what would be the best way to do it in VFX graph? Thanks, S.