Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

What's the best Modeling software to use with unity for free?

Discussion in 'Formats & External Tools' started by Epic-Username, Jul 10, 2015.

Thread Status:
Not open for further replies.
  1. Epic-Username

    Epic-Username

    Joined:
    May 24, 2015
    Posts:
    339
    I don't really create model much with other software to use in unity, but this is bad because i seem to have bad games without good graphics, so what's the best software to use to make models and animations to use in unity, oh and by the way i know most of you are probably going to say blender that's what i have used before but the textures don't work with unity from blender and i don't like using it so that's out of the question. Also i don't have any money to spend on software.
     
  2. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Blender is the best free option. Blender has nothing to do with textures in Unity so perhaps you should learn how Unity materials work.

    You'll encounter the same problems in all 3D packages until you upgrade your brain.
     
  3. Epic-Username

    Epic-Username

    Joined:
    May 24, 2015
    Posts:
    339
    When i have created models in Blender before with textures, when i import the model into Unity the textures are gone, but if i download models and import them into Unity the textures are still on it.
     
  4. kburkhart84

    kburkhart84

    Joined:
    Apr 28, 2012
    Posts:
    910
    It is because your textures need to be included in Unity too, not just the model. Also, Blender's internal texturing/materials won't work for the most part in Unity unless you export the baked textures.

    I currently use Blender with Unity. It works fine for me. Blender is free, and does everything I need in modelling software, so I have no need to get anything else. And it actually integrates pretty well with Unity too. In fact, in some cases, if you have the textures already in the assets folder, Unity can indeed automatically apply them to the materials. But you should easily be able to do it manually too, and really should get used to it. It is really a basic and core part of Unity, and other things work similar, as far as applying textures, etc... drag&dropping between the asset browser and inspector, it is all part of Unity's workflow.
     
  5. chelnok

    chelnok

    Joined:
    Jul 2, 2012
    Posts:
    680
    If i got it right, you are not really interested that much what is best modelling software for free, but your problem is having bad games without good graphics. What it comes to bad games, i believe it's a matter of opinion, but i trust you there, so i'll give you alternative way to solve the bad graphics issue. And again - even that modelling technically has nothing to do with graphics - i assume the problem is not just textures, but you would like to have more freedom what it comes to creating a game using cubes and spheres.

    This is the place for textures: http://www.cgtextures.com/
    It's free, but there is daily limit for downloaded bytes, so try to use many low quality textures for prototyping, and go for higher quality for those you like most.

    Get some models from Asset Store. There is stunning amount of free models: https://www.assetstore.unity3d.com/en/#!/category/0/page/1/sortby/price

    Texture quality for free (and paid) models differ, but textures can be changed - though some models might have too complicated uv mapping to be modified. Start with simpler models like boxes, crates, pipes and mess around.

    What it comes to create your own geometry with somewhat controlled texturing, check out this new free asset:

    MasterCube
    http://forum.unity3d.com/threads/ma...s-and-no-more-texture-stretching-free.335695/

    And finally, to create more complex geometry:

    Prototype
    https://www.assetstore.unity3d.com/en/#!/content/11919

    For the better games!

    edit: ups i skipped animations.. you can use animations between (human) models, so even if you wasn't interested about character you can get the animation(s) from it. And there is lots of raw mocap data for free in asset store by unity itself, and at least one other pack with huge collection from (if i recall it right) some university.
     
    Last edited: Jul 10, 2015
  6. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    The only option is Blender...there's nothing else available for free that does animation/rigging. And yeah, there are no problems with texturing if you do it right; it's a really good idea to figure out issues first before dismissing the entire app and looking for something "better" (especially since that doesn't exist in this case).

    --Eric
     
  7. JOKaija

    JOKaija

    Joined:
    Feb 8, 2015
    Posts:
    161
    That is true. And that is the most sad thing to know. Blender is made just for nerd to nerd usage.
    It hasn't anykind logic in it. It is a VERY complicate to use. The documentation... eh... almost
    useless. Youtube videos are full of people wondering nonsensing thoughts while they are trying to
    show how blender works. Blah.

    Glad, that I can use premade characters etc... which are suitable for my game and make a
    new animations with Kinect2 to them directly INSIDE unity editor. Glad, that there is a
    working mesh editor plugins for unity. Glad, that editing textures is possible with any free
    graphics tools.

    What I can say. I will not touch as worse software, as blender is, ever again!

    Had to spend a lot of money to get a good, "easy" software, but it doesn't hurt anymore.
     
    Last edited: Jul 11, 2015
    Willbkool_FPCS and chelnok like this.
  8. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Can't agree with that, sorry. I didn't have any particular problems learning Blender.

    --Eric
     
  9. JOKaija

    JOKaija

    Joined:
    Feb 8, 2015
    Posts:
    161
    As I said. Neards to neards ;-)

    I'm too old to play with "MS-DOS-user-friendly-like (or *nix shell like, when talking about nerds ;-) )." style programs.
    Made them alot by myself too within 35 years. But it was a big surprise, that someone has beaten even my worse
    software ever. Yep. The winner: Blender!

    But. There is a people who likes it. I don't. So let it be that way. I use 3DSMax (Old version. Got cheap enough).

    EDIT: Ebay was an answer for my needs.
     
    Last edited: Jul 11, 2015
  10. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Hmmm...nope. Sorry. All of the major 3D apps are more or less equally big and complicated, and they all have their "quirks". They're all nerdy; it's just a matter of taste as to what sort of nerdiness you prefer. For example, some people love Wings3D...it mostly just annoyed me, but I'm not going to call it "bad" merely because I bounce off it.

    --Eric
     
    SnowInChina likes this.
  11. vidi

    vidi

    Joined:
    Oct 14, 2012
    Posts:
    175
    every week the same question here :rolleyes:
    https://unity3d.com/search?gq=best 3d software
    and it seems to me Blender is the only one software which splits the minds so much

    Maybe not without a reason ?

    I have no Idea about Blender , but I have opened and not able to move this cube.
    I had now 2 Options... :confused: read the manual or close the app.

    In every another 3D aplication I need not learn how to move a cube so I have closed and removed.

    Maybe it is software for people which love the hard number ? :D
     
    Last edited: Jul 11, 2015
    Willbkool_FPCS likes this.
  12. Dantus

    Dantus

    Joined:
    Oct 21, 2009
    Posts:
    5,667
    Today, there is YouTube with tons of introductions that help you past the cube movement. I agree that Blender could be better, but as user of a 3D application, there is a lot to be learned anyway. Of course, it is a rough start when you don't know how to move the cube, but you reach that point in every 3D application at a certain point.
     
  13. JOKaija

    JOKaija

    Joined:
    Feb 8, 2015
    Posts:
    161
    Maybe :)

    I have to borrow Douglas Adams for this :D

    The Hitch Hiker's Guide to the Galaxy also mentions Blender. It says that the effect
    of using a Blender is like having your brains smashed out by a slice of lemon wrapped
    around a large gold brick.
     
    Willbkool_FPCS likes this.
  14. abhuva

    abhuva

    Joined:
    Dec 23, 2011
    Posts:
    76
    Blender has improved so much in terms of useability in the last couple of years. But i guess it makes no sense to argue about it - to each his own.
    For me Blender proved to be very very valueable. Agreed - it was a steep learning curve in the beginning, but the only other free options (like Wings3D) are not even close to what Blender can offer.
    Now i am not only doing the modelling and texturing but also have a software for high-quality rendering and - for me thats the part i use a lot - video editing.

    Oh, and as much as i love Douglas Adams - this might have make sense long ago (Blender was really horrible in the beginning) but now its a really grown up software even in the UI part. But hey, always nice to hear a quote from Douglas =)
     
  15. vidi

    vidi

    Joined:
    Oct 14, 2012
    Posts:
    175
    Learn 3D basics or explore the secrets of Blender's UI are two different things.
    The latter is only waste of time for me.
    I have no interest to start from zero again.
     
  16. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    I'm not sure what would be hard about looking in the Object menu and seeing that there's a Transform entry, which further shows various stuff about moving/rotating/etc. It's not like it's hidden or hard to find. If you're not willing to look through menus, you'd have a very difficult time with Unity as well. Also not sure why you'd read the manual when Google is a thing that exists.

    --Eric
     
  17. vidi

    vidi

    Joined:
    Oct 14, 2012
    Posts:
    175
    Good Example
    For such a baby easy task, I need in Unity not even think about, how can I do that now.
    It's so obvious, like as in all other 3D Applications, too.
    The first impression was crucial for me ..:confused:


    As I opened Blender and this circle was sticky on my MousePointer and the cube wanted not move , I remembered this old German Hit.:D

     
  18. Dantus

    Dantus

    Joined:
    Oct 21, 2009
    Posts:
    5,667
    If you are not interested to invest more time than for a very first impression, that is fine and you are open to do so. I don't believe that it allows an objective view and as such I can't unfortunately see any value in those statements.
     
  19. vidi

    vidi

    Joined:
    Oct 14, 2012
    Posts:
    175
    Agree , but it is allowed to have a personal perspective , even with the risk not everyone like it.:D
    If you reread, it was never my intention to preach the truth. but just my thoughts why Blender maybe is not everybody's darling .In respect to Post #7
    Also, I think a forum is not the right place to expect objective statements.;)
     
  20. SnowInChina

    SnowInChina

    Joined:
    Oct 9, 2012
    Posts:
    204
    so, you need more than 5 minutes to figure out a 3d package.. surprise

    seriously, if you don't have a big production enviroment behind you with custom tools and are in need of customer support,
    blender is as capable as maya, max or modo
    in fact, i prefer it over maya (which i also have available at my workplace) because it has better modelling tools and is faster for modelling
    its heavily hotkey dependent, but if you learn them it will pay off

    and, if you know one 3d package, the transition to a different one is not that hard since they all do the same thing..
     
  21. vidi

    vidi

    Joined:
    Oct 14, 2012
    Posts:
    175
    I wrote, not able move the cube intuitiv, and in indeed this has suprise me. :D
    After 5 minutes I gave up and closed.:eek:
    Yes, that is what I mean, that's the hard way . I'm not a fan of this. to each his own.
     
  22. chelnok

    chelnok

    Joined:
    Jul 2, 2012
    Posts:
    680
    Good tip for using eBay!

    They should add your quote to frontpage as a friendly warning: "Blender is make just for nerd to nerd usage".

    Lol, even that is not entirely true, i feel you. UI in blender is so terrible and unintuitive, that i consider it as a crime agains humanity. Other than that, i think its one of the best and most important free software in the world.
     
    Willbkool_FPCS likes this.
  23. JOKaija

    JOKaija

    Joined:
    Feb 8, 2015
    Posts:
    161
    Now you made a VERY BIG mistake!

    Don't ever put the Unity and Blender on the same line! EVER!

    :D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D
     
  24. JOKaija

    JOKaija

    Joined:
    Feb 8, 2015
    Posts:
    161
    Yep. Most of real programs have an option on their settings where user can
    select user interface style. ONLY hotkey combinations, what software should
    ever use constantly are CTRL + A/C/X/Z/V. Nothing else. Everything beoynd that
    are just useles nerdism. The mouse aren't invented for nothing. And mouse
    has at least 3 buttons + scroller.

    BUT!

    As I said earlier, there are people who like it. I do not want to be an
    inquisitor. Just wondering, how high on the mountain those blender
    users are ready to climb to yell their program superioty with red,
    wet, angry faces.

    Waaaaaaaaaait.... I have to cook some popcorn now... I think I will
    need them now :p

    EDIT: about options: And user workspace coloring :rolleyes: (glad that
    there are patches available)
     
    Last edited: Jul 12, 2015
  25. SnowInChina

    SnowInChina

    Joined:
    Oct 9, 2012
    Posts:
    204
    first :
    blender too has buttons for everything, you don't need to use hotkeys
    and you can customize your userinterface any way you want, there´s also a lot of addons for that

    second :
    the majority of professional 3d artists is using hotkeys
    simply because it speeds up your workflow tremendously


    and no, i don't think blender is the best progam there is

    the only reason i`m writing here is because there are a lot of people, usually total beginners, who always repeat the same things over and over again
    "blender is S***, the ui is S***, program x is a million times better than program z"

    but they have no clue what the hell they are talking about.
    they can't name a single reason for their claim

    they start up a software, don't know what to do or how things work and blame it on the software.
    yes, 3d software is complicated
    and yes, blender works a bit different than max and you will have to invest time to learn it
    but you can just check out youtube for beginner tutorials, not that hard
    it takes maybe an hour to get the basic navigation, not too long, is it ?

    or use any other software you like, i don't really care

    but stop posting bs
    if you want to critisize,
    go ahead, i'm in, everything thats quirky should be made public and discussed, thats how things are getting fixed,
    but make your point with reasoning, everything else will make you look like a fool
     
  26. JOKaija

    JOKaija

    Joined:
    Feb 8, 2015
    Posts:
    161
  27. SnowInChina

    SnowInChina

    Joined:
    Oct 9, 2012
    Posts:
    204
    thats exactly the response i was expecting
     
  28. JOKaija

    JOKaija

    Joined:
    Feb 8, 2015
    Posts:
    161
    [SARCASM]
    Glad you like it.
    [/SARCASM]

    And before you're continuing.

    -YES, I HAVE a blender on one of my computers.
    -YES, I HAVE TO use it time to time, since I haven't any other way to extract
    and edit blender format, what one of my friend uses with his models.
    -YES, I can move the cube.
    -YES. I will try to avoid to use it as much as I can.
    -And YES. I will remove it, when my friend get his own 3ds from ebay.

    And. Please, feel free to use it as you want. Wasn't that clear?

    popcorn.jpg
     
    Last edited: Jul 12, 2015
  29. Dantus

    Dantus

    Joined:
    Oct 21, 2009
    Posts:
    5,667
    When someone asks for a good 3d application, you are always open to say your opinion. However, writing something about an application you didn't actually try to understand helps no one.
    The discussions in this forum are in general far more objective than you might expect. The quality of this thread is definitely not representative for the forum overall :) (That's not meant as a critique in your direction!)
     
  30. JOKaija

    JOKaija

    Joined:
    Feb 8, 2015
    Posts:
    161
    animpopcorn.gif

    It is a good, time to time, throw those two gray brain cells and game code/models (made with whatever editor)
    out from the window and take a life a little bit easier :D
     
  31. Dantus

    Dantus

    Joined:
    Oct 21, 2009
    Posts:
    5,667
    This kind of comment and attachment have absolutely no value. There are gossip threads, but I don't think this kind of post is appropriate in a thread where someone has an actual question to ask. If you think it was asked often enough, you can write that, but this kind of post is not necessary in my opinion.
     
  32. chelnok

    chelnok

    Joined:
    Jul 2, 2012
    Posts:
    680
    Yeah, you should check this thread for quality:
    http://forum.unity3d.com/threads/ne...not-recieving-useful-replies-pls-help.340366/
    And not just quality, but also quantity. It took only few hours to get almost 300 posts. I believe that might be some sort of record.
    Edit: 300 mark was reached (still in few hours range), but after all there is happy ending.
     
    Last edited: Jul 12, 2015
  33. vidi

    vidi

    Joined:
    Oct 14, 2012
    Posts:
    175
    But on the other side
    What should I think , if someone write here , "I think Blender is the best software in the world",
    but wrote recently in another forum "I'm not a modeller, and therefore I buy 3d models" ?
    For me it is the same , only in green. Not really objective or helps
    But it is OK for me. to each his own.:D

    I have nowhere read in this tread , arguments with fecal words o_O ?*
     
  34. Jelle_Booij

    Jelle_Booij

    Joined:
    Mar 1, 2015
    Posts:
    40
    If you want to learn blender fast, I highly recommend the courses from cgcoockie. And if you really hate blender, you can also download the free student versions of autodesk software.
     
  35. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Unity Blender

    Anyway, since the one and only possible reply to "what's the best software to use to make models and animations to use in unity [for free]" is "Blender", and there's a lot of pointless squabbling now, I think this thread is about done.

    --Eric
     
    Dantus and the_motionblur like this.
Thread Status:
Not open for further replies.