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Question What's causing jerky first person movement on Quest 2?

Discussion in 'VR' started by Recluse, Aug 26, 2023.

  1. Recluse

    Recluse

    Joined:
    May 16, 2010
    Posts:
    485
    Getting horrible jerky movement on Quest 2. The OVR metrics HUD shows the game is running constantly around 70 - 75fps, head tracking is smooth. Have tried minimal setup like removing all real time lighting from scene, removing all enemies / navmesh agents, still seeing the judder.

    When testing via Link from Unity Editor, movement is perfectly smooth and exhibits no issues.

    I would appreciate any suggestions of what to try to resolve this.

    Settings:
    Unity 2021.3.8f1
    Built in render pipeline / Vulkan / Multiview / Phase Sync on, Symmetric Projection on, Subsampled Layout on
    Oculus XR Plugin 3.0.2
    XR Plugin Management 4.2.1
    Quest 2 system version 56.0.0.171
     
    Last edited: Aug 26, 2023
  2. Recluse

    Recluse

    Joined:
    May 16, 2010
    Posts:
    485
    Looking into OVR metrics with more detail I can see GPU U is mostly above 95, so looks like some issues with being GPU bound.
     
  3. Recluse

    Recluse

    Joined:
    May 16, 2010
    Posts:
    485