Search Unity

What's a good way to export and/or configure a character? Been getting issues with Blender's Rigify

Discussion in 'Getting Started' started by MrMontolio, Sep 17, 2019.

  1. MrMontolio


    Nov 22, 2015
    EDIT: All I had to do is bake animations and delete bones right before exporting in Blender.

    I apologize if this isn't the correct sub forum.
    • First I followed the documentation. It's outdated, so that made me import ALL bones and that makes my PC ridiculously laggy.
    • I utilized some add ons for Blender to export only with the necessary bones, but it doesn't deform the character correctly when animated - I created some extra bones I need (jaw and tail - he's a humanoid), and I have trouble with those in Unity.
    Am I doing something wrong with Rigify? Or should I create a new armature? I like animating with bone constrains on Blender...
    Last edited: Sep 17, 2019