Search Unity

Resolved Whats a good way to do pathfinding?

Discussion in 'Navigation' started by jlorenzi, Jun 21, 2022.

  1. jlorenzi

    jlorenzi

    Joined:
    May 2, 2021
    Posts:
    293
    I'm making a procedurally generated backrooms game that generates rooms as the player walks through other rooms, the map is huge, and only gets bigger over time as the player walks through it, so I'm thinking navmesh pathfinding would be slow, on top of that, I have no idea how to bake objects are run time. So I was wondering how I would code a pathfinding system that's good for my system, or find a good pathfinding asset from the asset store.
     
  2. SHARYPOWER

    SHARYPOWER

    Joined:
    Jan 19, 2022
    Posts:
    17


    Maybe this will help ?