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~ What'Dya Want? C-O-N-T-E-S-T ~ Universal Audio Controls -

Discussion in 'Assets and Asset Store' started by jtok4j, Nov 2, 2018.

?

What Object or Styles are you interested in for your app?

Poll closed Nov 8, 2018.
  1. Blocky (e.g. Minecraft Blocks)

    0 vote(s)
    0.0%
  2. Cartoon

    0 vote(s)
    0.0%
  3. Imaginary/Shapeless

    0 vote(s)
    0.0%
  4. Sci-Fi

    100.0%
  5. Weapons

    25.0%
  6. Kitchen

    0 vote(s)
    0.0%
  7. Auto/Racing

    25.0%
  8. Something Else

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. jtok4j

    jtok4j

    Joined:
    Dec 6, 2013
    Posts:
    322
    ~ What'Dya Want? Contest ~

    What do your dream audio controls for your app look like?

    Tell us, & we'll make 'em for the next update of :
    Universal Audio Controls

    uac.jpg
    Simply Vote in the Poll & Comment in the Thread
    ^ and the first 5 comments Win :
    1x Free Voucher for Universal Audio Controls

    uac2.jpg

    One Winner a day for the Next 5 days!
    (Announced Daily below)


    uac1.jpg

    Keep on Creating!​
     

    Attached Files:

    • uac2.jpg
      uac2.jpg
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  2. ThermodynamicsMakesMeHot

    ThermodynamicsMakesMeHot

    Joined:
    Feb 14, 2015
    Posts:
    224
    Looks like I'm the first one.

    Q: Are these prefabs that are drag and drop?
     
  3. jtok4j

    jtok4j

    Joined:
    Dec 6, 2013
    Posts:
    322
    A: Greetings,
    Yes, the prefabs are made to drag & drop into your project and work when you press "play". :)

    Thanks for voting in our Poll.
    You've won a free voucher for Universal Audio Controls!
    Please see your private messages for the free voucher you've won!

    Keep on Creating!
     
  4. Distant_Temples

    Distant_Temples

    Joined:
    Apr 14, 2012
    Posts:
    131
    Looks interesting.
     
  5. jtok4j

    jtok4j

    Joined:
    Dec 6, 2013
    Posts:
    322
    Hi @Distant_Temples,
    Thanks for voting in our Poll, and for the encouraging message.
    You've won a free voucher for Universal Audio Controls!
    Please see your private messages for the free voucher you've won!

    Keep on Creating!
     
  6. Mark_01

    Mark_01

    Joined:
    Mar 31, 2016
    Posts:
    634
    I like the Sci-fi ones and maybe weapons. Also many games are like RPG / fanatasy ? or Old looking textures as well...
     
  7. jtok4j

    jtok4j

    Joined:
    Dec 6, 2013
    Posts:
    322
    Hey @Mark_01,
    Thanks for voting in our Poll. :D
    You've won a free voucher for Universal Audio Controls!
    Please see your private messages for the free voucher you've won!

    Keep on Creating!
     
    Mark_01 likes this.
  8. ThermodynamicsMakesMeHot

    ThermodynamicsMakesMeHot

    Joined:
    Feb 14, 2015
    Posts:
    224
    New Q: I see that in the next update your looking at NGUI....Are these already TextMeshPro?

    I am assuming not as I could not find a reference on the page and this => Requires Unity 4.6.1 or higher.

    Any future plans on that? I would think there would be more TMP users than NGUI by now.
     
  9. jtok4j

    jtok4j

    Joined:
    Dec 6, 2013
    Posts:
    322
    @ThermodynamicsMakesMeHot

    Hi, Hmmm, not quite, I'm hoping to integrate them into NGUI, to be ready-make NGUI objects for dragging and dropping/ ready to go into an NGUI canvas, should people need that sort of thing. Additionaly, NGUI is very different, mostly concerned with GUI/UI/Interface work (made-Super-Easy), while...

    TextMeshPro is mostly for fonts, and in particular a separate Asset for Unity Devs, so I am a little hesitant to incorporate that package into this one.


    Keep on Creating,
     
  10. ThermodynamicsMakesMeHot

    ThermodynamicsMakesMeHot

    Joined:
    Feb 14, 2015
    Posts:
    224
    Yeah I should have been more clear as to what I meant. Using TMP and UnityUI take care of pretty much everything and does all the stuff and someways a lot better then NGUI which I know its better in other ways but really these two assets make NGUI redundant to the majority of Unity users. The beneifit of NGUI is relative and personally something only long time users of that asset that stick with it, I don't really see it coming up in projects like it used to years ago. I rarely use it anymore due to others on the project not owning a license and not wanting to use it when TMP and UnityUI is free and near as good and works for everything we encountered...I see it as a personal preference.

    TMP is not just fonts, it does a whole lot more. You can make it do so much more then just fonts. If that is all you have used you have a whole new world waiting for you with that asset.

    I will get a better understanding of the asset shortly once I put it work.

    Thanks again.
     
    Mark_01 likes this.
  11. jtok4j

    jtok4j

    Joined:
    Dec 6, 2013
    Posts:
    322
    @ThermodynamicsMakesMeHot Thank-you for your thoughts and recommendations. I'll be sure to look further into TMP and see if it's handy to use in the future releases for Universal Audio Controls.

    Keep on Creating!
     
    Mark_01 likes this.
  12. ThermodynamicsMakesMeHot

    ThermodynamicsMakesMeHot

    Joined:
    Feb 14, 2015
    Posts:
    224
    Scene: "UAC - Volume(2D) & Mute(2D & 3D) Controls" has this warning: The referenced script on this Behaviour (Game Object 'Mute3DCube') is missing!

    I am using it in the latest Unity 2018.2.14.f1 where a lot of stuff is deprecated or obsolete.

    Everything still seemed to work besides the water shader obviously.

    What are your plans for it in the future when GUI Texture and GUI Text is no longer available?

    UnityUI & TMP perhaps :p

    The different ways to adjust the volume are certainly creatively done. I would have never had thought of pouring water or letting the water out as a way to control volume :D
     
  13. jtok4j

    jtok4j

    Joined:
    Dec 6, 2013
    Posts:
    322
    Greetings @ThermodynamicsMakesMeHot
    The water shader and GUI Texture/GUI Text will be replaced in the upcoming update, to ensure compatibility with Unity 2018 onwards. There will also be two options for downloading this for older unity (Al la: Unity 4/5) or for Unity 2017/2018/2019 <--- Whoohoo almost to 2019!

    And yes, the plan is to switch to what's generically included with Unity, e.g. UnityUI & Text Mesh Pro.

    Thanks for the encouragement, since I'm trying hard to make something unique, even though it's only audio controls. :)

    Keep on Creating!
     
    Mark_01 likes this.
  14. jtok4j

    jtok4j

    Joined:
    Dec 6, 2013
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  15. jtok4j

    jtok4j

    Joined:
    Dec 6, 2013
    Posts:
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    ~ What'Dya Want? Contest ~ is still open!
    Only 2 prizes are left for the next 2 voters in the poll!
    * Poll Closes: In 4 days!
     
  16. jtok4j

    jtok4j

    Joined:
    Dec 6, 2013
    Posts:
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    Thanks to everyone who voted and WON!

    The contest is closed, but I'll be hard at work to update Universal Audio Controls with your recommendations and new features.

    Keep on Creating!
     
    Mark_01 likes this.