I'm not sure if this has been asked but here goes. If you're familiar with the iTunes store how if a merchant has you able to purchase individual songs from an album but if you later decide to get the rest of the album, the price is affected accordingly dependant on how many songs you've purchased... So, say the album is $10 and I buy two songs for $1 each... if i later wish to get the rest of the album I can only pay $8 to complete it. Reason I mention this is that I would like to see a feature where a merchant can sell bits and pieces of a full package... so, say i have an asset pack with 50 buildings in different styles and textures and I'm selling it for $50. What I'd like to be able to do is to offer say, a handful of the buildings with one texture applied for a smaller amount (say it's a fifth of the entire package) of about $10... but if a customer wants to complete the "set" and get the rest later on down the road, only having them be charged for the difference would be a nice thing for my customers to be able to use... That said, I do understand that for some things there'd have to be linkages so it wouldn't be that they can just DL the texture of one building, it'd have to be of set groups that I could define as the seller. Is this something that you thing would be a worthwhile idea to consider? It'd make the customer experience that much better as well as give us sellers the added option of tailoring the experience (if we wish to) so that we can encourage more sales (I believe it would encourage more sales because then a person could purchase a smaller bit of a full package for a game... and if they like it, they can complete the "Set" which would help lower the overall cost to the customer. It's a rough idea though so I'm not sure how that'd work and it would surely need more polishing and refining to be effective... but it's something i'd like to be able to do as I'm trying to take a very customer-positive approach to how I conduct myself on the asset store.