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What would you like to see on the Unity Asset Store?

Discussion in 'Assets and Asset Store' started by caitlyn, Mar 18, 2011.

?

Which assets would you like to see on the Unity Asset Store?

  1. Art Packages - Mobile/Web

    23.7%
  2. Art Packages - Desktop

    35.0%
  3. Complete Projects - Mobile/Web

    18.5%
  4. Complete Projects - Desktop

    23.2%
  5. Scripts/Script Packages

    45.4%
  6. Extensions

    36.8%
  7. Shaders

    28.3%
Multiple votes are allowed.
  1. docsavage

    docsavage

    Joined:
    Jun 20, 2014
    Posts:
    955
    Agree with all the others about the old store being better. The new store is much much slower and shows less info up front.
     
    StevenPicard likes this.
  2. docsavage

    docsavage

    Joined:
    Jun 20, 2014
    Posts:
    955
    After using unity for a few years now I've seen a fair few asset store devs provide poor or even no support for products that are not free. A common excuse being it's not their main job and they could be earning lots more elsewhere. This is no excuse for paid products. Free - yes. Paid - no. Just because someone can earn more somewhere else doesn't meean they are justified in taking peoples money and then throwing a tantrum when people expect something in return for their hard earned cash, i.e a working product. These lot what do this are really winding me up lately. They the ones giving Unity a bad name and as long as Unity let them get away with it then they are asking for any bad feedback.

    As a possible solution and after some thought I'd also prefer a two to three tier system for assets.

    The store should have a tier that is dedicated to assets that are proven well supported and also that the devs have commited to support. They'd have to contractually provide more committed support and product fixes/updates but in return would be part of the store people could buy from confidently. This would also be the only paid tier that would allow devs to sell assets that are DLL based, i.e without code. Doesn't mean they'd have to but would mean users not left with no way of fixing bugs if the devs disappear as unity could have copies of the scripts and are allowed to expose the code if the devs break contract.

    There should be a level for devs to submit assets that are either in alpha/beta or limited support. Customers know they may not get the same level of support but they at least have access to the code as no dll paid versions allowed here. This is more a sold as seen part of the store.

    A third tier for free assets and demo versions of assets the devs have no commitment to support. This would be great for people who want to support new tools/devs without being under the impression they will get something in return for their money. Includes scripts or dlls. Doesn't matter as not paid for. A great opportunity for open source stuff as well.

    Just my thoughts.
     
    DragonShadow and StevenPicard like this.
  3. StevenPicard

    StevenPicard

    Joined:
    Mar 7, 2016
    Posts:
    528
    I agree.

    I really like this idea. It's not likely to get implemented but I could see its benefits.
     
  4. docsavage

    docsavage

    Joined:
    Jun 20, 2014
    Posts:
    955
    Thanks. Maybe if the store devs like the idea unity ma consider it. Either way something needs to be done about devs providing poor support for paid products. Understand if devs have genuine reasons but would be good for some failsafes in place.
     
    DragonShadow likes this.
  5. Lesnikus5

    Lesnikus5

    Joined:
    May 20, 2016
    Posts:
    49
    It looks a little better: there are tilts when running and animation of the legs when rotating in place. But everything else does not look good.

    Adding these things yourself is very simple. Another thing is important: fine tuning and attention to little thing, small imperceptible movements. It is difficult for me to make a complete list (something I tried to present in the previous message), because I am not an animator. The beauty of the animation in the GameKit Controller collapses as soon as I try to do something not standard or pay attention to the little things. But watch the video Advanced Locomotion System for UE4, how realistic the movements of the character look, no matter how the author tries to abruptly stop the run or something else. This is what I would like to see in Unity.

    See how the character moves his legs from place to place, rotating in place (1:06); how the animations of falling and landing mix up depending on the distance to the floor (1:27). From these little things is made good animation. But the authors of assets for Unity are missing them.
     
  6. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    74
    The Advanced Locomotion System for UE4 is definetly the best I've ever seen and I would pay the price instantly if that was available in the Unity asset store.
     
    Lesnikus5 likes this.
  7. magique

    magique

    Joined:
    May 2, 2014
    Posts:
    3,267
    It's nice, but not essential in my opinion. I think the Unity Assets offer far more additional features. Why not just talk with the authors and request similar features. I chat with the authors regularly and they are all very interested in improving their assets and adding requested features.
     
  8. Waterlane

    Waterlane

    Joined:
    Mar 13, 2015
    Posts:
    89
    OK - Here's one for you - a wind asset with a setting that can also be looped...
     
    Resin likes this.
  9. Gladyon

    Gladyon

    Joined:
    Sep 10, 2015
    Posts:
    145
    What I would like to see on the AssetStore is a specific category for optimized assets.
    Maybe with sub-categories for:
    - GC
    - CPU
    - Memory
    - GPU

    Of course, these assets would have to be reviewed by a Unity team in order to guarantee that their are indeed optimized enough to be in that category.
     
  10. Waterlane

    Waterlane

    Joined:
    Mar 13, 2015
    Posts:
    89
    'apology if this has been said - but an asset to let characters be directed (position/moved/anim' triggered/etc) around a scene... [can anybody suggest any good existing tools for this?]
     
  11. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    663
    What do you mean? Via user input or AI? If user input, fyi Unity is working on a new standard asset character controller:

    https://forum.unity.com/threads/new-standard-asset-characters-third-person.526612/

    If AI, just check the navmesh tutorials from Unity.
     
  12. Waterlane

    Waterlane

    Joined:
    Mar 13, 2015
    Posts:
    89

    Cheers - thanks for the thread. I've actually commented on that back in May last year...
    Rather than a 3rd Person camera controller or AI driven, I'm mean more setting up character sequences for things like cut scenes. A good tool for being able to plan out their motions and animations in scene, with the ability to add on triggers of some sort.
     
  13. DerDicke

    DerDicke

    Joined:
    Jun 30, 2015
    Posts:
    145
    A level design tool. I know there are lots, but all video demonstrations show ugly 1x1 Meter prefabs (like MultiStory Dungeons from 2010 or so) somehow stick together. Good enough for sloppy mobile games, but not for anything made with love.

    I mean, first thing you are interested in is if your Dungeon art package that you bought for 70 bucks on Asset Store works with the tool or not.
    So I would like to see videos on how to integrate several art assets with the tool. I fear in the end you will end up creating your own prefabs (stair, room, tunnel) by yourself and just use vanilla Unity snap settings to combine them to a level.

    Anything easing the task of combining all stuff needed for making characters is also welcome. If it works around the many limitations you encounter when doing real game developing in Unity (Animation re-targeting, ragdoll, back from ragdoll, navmesh, collision, [you name it]) it's even better. Not even mentioning AI.
     
  14. RASKALOF

    RASKALOF

    Joined:
    Jul 9, 2012
    Posts:
    39
    Can UNITY already made Mobile app for publishers pleeeeeease? Its 10 years of unity, i hope...and there is no comfortable way to track customers comments and reviews and feedback etc. Why so bad, dear unity? Is it so hard to create app for publisher to always hold hand on pulse of your assets?
     
    dirkjacobasch likes this.
  15. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    74
    I had the same thought. :)

    It should be easy to made a mobile app for publisher.
    - Display packages
    - Display sales
    - Display revenue
    - Display Vouchers
    - Display publisher info

    Done
     
  16. RASKALOF

    RASKALOF

    Joined:
    Jul 9, 2012
    Posts:
    39
    And also there should be alert system if someone commented your asset, and if someone write pm in unity connect, this is usefull things as i think
     
    dirkjacobasch likes this.
  17. Adam_Starcaster

    Adam_Starcaster

    Joined:
    Dec 7, 2012
    Posts:
    36
    SPECIFIC SECTIONS FOR LWRP AND HDRP
     
    Waterlane likes this.