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Discussion in 'World Building' started by hippocoder, Feb 8, 2019.
I imagine the answer would vary greatly between say an iPhone 4S and a $4000 desktop gaming computer.
I'm using 1024sqr tiles with a system that loads and unloads tiles as necessary, as well as moving everything when the player enters a new tile in order to get around the float limitations.
The lack of multitile support on terrain tools is a pain though, as is the bad stitching between tiles when stamping in the editor (unity 2018.3.3).
I see, so it's not really a useful creature to have unless origin shifting or having a really big world>10k units.