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Question What would be the best way to texture a 'planet'?

Discussion in 'General Graphics' started by MikeAW2010, Oct 8, 2023.

  1. MikeAW2010

    MikeAW2010

    Joined:
    Jun 19, 2023
    Posts:
    1
    Assuming that the planet is a both viewable from space and also able to be walked upon? I am new to Unity and am playing around with features and functions. What I am trying to figure out is if I can use an asset from the asset store such as Gaia 2023 to texture my own objects / worlds or if those assets can only texture the objects created by them?
     
  2. John_Leorid

    John_Leorid

    Joined:
    Nov 5, 2012
    Posts:
    625
    Gaia is not made for such stuff.
    If you want to have entire Planets in your Game, you're probably better of generating them, instead of manually stamping and decorating 20.000 cliffsides.

    Also there's no way you can view an entire Planet with trillions of polygons from space. You need LOD for such stuff. When you are miles away, the planet has 50.000 polygons. Get closer and the area around you has 50.000 polygons but everything you can't see isn't loaded and everything far away has 200 polygons for example. At any point in time while navigating your virtual world, wether from space or on a planet-surface, you never have more than a few thousand polygons loaded.

    Otherwise your game would render less than one frame per second.

    I made a video on that topic:
     
    MikeAW2010 likes this.