When I create three Texture2DArray assets which includes albedo, normal and RMO(roughtness, metal, occlusion) respectively, I'm a bit confused about the linear value in the constructor of Texture2DArray. The document said linear means does the texture contain non-color data. So I create the albedo Texture2DArray asset with Code (CSharp): new Texture2DArray(width, height, count, format, false, false) because the albedo contains color data. However, the normal and RMO Texture2DArray assets don't contain color data in my opinion. Then I create them with Code (CSharp): new Texture2DArray(width, height, count, format, false, true) . Is it correct?