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What Unity Version/Render Pipeline/VR Integration to use?

Discussion in 'VR' started by kenlem1, Aug 7, 2020.

  1. kenlem1

    kenlem1

    Joined:
    Mar 20, 2014
    Posts:
    40
    I'm starting a new project and want to know if there is a recommended stack for VR development?

    I'm thinking 2019.4 LTS with standard (legacy) renderer and Oculus integration. Does that sound right?

    Not sure any of the scriptable render pipelines or the new XR integration is ready for prime time yet.
     
  2. FlightOfOne

    FlightOfOne

    Joined:
    Aug 1, 2014
    Posts:
    668
    I am using 2019.4 LTS with URP and it works great (not to mention looks much better than legacy, with increased performance). Only reason I can think of for using legacy RP is if you have third party assets that does not support URP. URP seems pretty stable to me. I played with HDRP but wasn't happy with the performance for my application, but might work for your application if its doesn't have high resource demands.

    Best thing to do is create a little sample project using all three RPs and test it out. So you can see for yourself.
     
    MrDecisive likes this.