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What to use?

Discussion in 'Connected Games' started by rogerdv, Sep 6, 2019.

  1. rogerdv

    rogerdv

    Joined:
    Jul 16, 2012
    Posts:
    53
    Im planning to start developing a MOBA game, and Im researching available network options. The requirements are to be independent of any cloud service (will be deployed in a private network first) and to be able to scale from a few dozen to 3-4 thousand concurrent players or more.
    Currently, seems that Unity is a bit limited in that aspect, as the new networking API is experimental and the opinions are very confusing. So far I have just discovered Network Transport, which is very low level, and I think there is also something referred as DOTS-Netcode, which I havent been able to find (having limited internet time doesnt helps). Are Network Transport and Netcode the same thing? If not, where can I download Netcode?
     
  2. MrsPiggy

    MrsPiggy

    Joined:
    Jun 13, 2018
    Posts:
    93
    I have suggested www.smartfoxserver.com to different people who have asked similar questions. Imho it is probably one of the best client-server solutions around, especially for multi-platform clients. Tons of features, solid performance, good docs and support.
    The problem with low level solutions is evaluating how much work you have to add for stuff like match-making, room management, admin services and the like.
     
  3. Binary42

    Binary42

    Joined:
    Aug 15, 2013
    Posts:
    158
    "Free version allows 100 concurrent users..." etc. same as Unity or Photon.
     
  4. TwoTen

    TwoTen

    Joined:
    May 25, 2016
    Posts:
    1,140
    MLAPI is a free and open source high level library you can use. No limits.

    It has a relay, many low level transports and tons of other features. https://mlapi.network/features/
     
    Joe-Censored likes this.