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What to the colors mean in the hierarchy panel?

Discussion in 'Getting Started' started by cephalo2, Jun 24, 2016.

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  1. cephalo2

    cephalo2

    Joined:
    Feb 25, 2016
    Posts:
    263
    Some items are in black text, some items are in blue text, and some items are in light blue text. The visible game objects with blue text are visible in the game scene, but the light blue ones are hidden.

    I'm messing with the 'Network Lobby' example from the asset store, and when something get's messed up because it can't continue, the UI state seems to be saved and become permanently broken.

    What do the colors mean?
     
  2. boolfone

    boolfone

    Joined:
    Oct 2, 2014
    Posts:
    289
    Here’s what I suspect:

    Black: normal object
    Grey: normal object that is inactive

    Blue: prefab
    Light blue: prefab that is inactive
     
    Kiwasi likes this.
  3. macorig

    macorig

    Joined:
    Dec 27, 2010
    Posts:
    52
    That's exactly it!
    If the text is blue, the object is actually a prefab instance.
    If it is grayed out (greyish or blueish), it's disabled/inactive.
     
    theolagendijk likes this.
  4. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    To add to the above

    Red - Missing prefab
     
  5. Fritsl

    Fritsl

    Joined:
    Mar 10, 2013
    Posts:
    211
    And if it's Black, even if it's a prefab, it's because Unity 5.3x apparently has a bug that causes this in some cases.
     
    Kiwasi likes this.
  6. monkeybrainz

    monkeybrainz

    Joined:
    Dec 16, 2015
    Posts:
    35
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