Hey guys, I have not been following the development of the new input system in great detail, sorry. Perhaps someone can help me out and make a recommendation... I want to start a new project now, and one of the first things I need to do is get some joystick support up. I tried this a few months ago with the old input system. I am using a HOTAS with extra joysticks, where some of the joystick models are identical. In the Input window I ended up creating hundreds of mappings, for every JoyXaxisY, and then implemented a "learn" function to map the axis to my custom actions. This worked ok, but required re-learning now and then when the joysticks changed ID (the names from GetJoystickNames being identical ) Is the New Input System in a state where I can do something better, without having to go through the pain of creating all the possible axes? I don't need bleeding edge features, just something that can handle multiple input devices (where some are the same model of joystick). Or should I just go and set up hundreds of axes again? Or what about Rewired or similar?