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What to do next?

Discussion in 'Getting Started' started by badassgamer, Oct 20, 2015.

  1. badassgamer

    badassgamer

    Joined:
    Apr 26, 2015
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    140
    I have finished a basic things thats need for fps game, i made a gun that shoot, and i created an ai with walk animation and death animation created in blender.. so i made him to chase the player and make player to respawn when the ai touches him and i made my gun to shoot at enemy and he will die with death animation. As my old post i planned to do boxing game but its bit hard and cant find any tutorials for it so i made this. now what should i do next ? shall make ai more smart? or create some mission or some other? i need some advice on what to do next
     
  2. jhocking

    jhocking

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    Nov 21, 2009
    Posts:
    813
    These both sound like fine ideas. More generally, make a checklist of everything your game still needs, then start doing them one by one. Some other good suggestions include: build the UI, create trigger obstacles (eg. locked doors), and make different kinds of guns.
     
    badassgamer and Xenoun like this.
  3. JoeStrout

    JoeStrout

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    Or add pickups — non-physics objects that just float there, perhaps with a little bounce or spin. Give 'em a trigger collider, and in OnTriggerEnter, you disable the renderer and collider, send a notification to the player to increase ammo count or health or whatever, and then respawn (re-enable the renderer and collider) after some delay.
     
    badassgamer and jhocking like this.
  4. badassgamer

    badassgamer

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    Thanks for reply and just asking jhocking and JoeStrout , you both are team here?? because i always see you both reply together for almost all post
     
  5. jhocking

    jhocking

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    Our team is called The Super Justice Friends League! *highfive*
     
  6. badassgamer

    badassgamer

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    Apr 26, 2015
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    cool so what your team objective and how its formed? and you all are make games together?
     
  7. JoeStrout

    JoeStrout

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    He's joking, b.a.g. We don't always post together, but we do both happen to subscribe to the getting-started forum and try to help newbies out when we can. There are many others who do the same thing. Perhaps someday, when you've got more Unity experience under your belt, you will repay the karma. :)
     
    badassgamer likes this.
  8. badassgamer

    badassgamer

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    Apr 26, 2015
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    JoeStrout cool , you guys only do this on unity forum or you also do on unreal engine answerhub? cause i never seen both of you on unreal engine4 forum.. there are lots of people there waiting for help.
     
  9. badassgamer

    badassgamer

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    Apr 26, 2015
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    And jhocking , *The Super Justice Friends League! * ???!!! are you serious lol? you have made big mistake by trying to crack jokes on bassgamer .. do you know who iam , how powerful iam, or what my name ???? do you really know? do you what i will do if i find out someone try to fool me?? bet you dont know .. what i will do is do reply with my joke lolll...............
     
  10. JoeStrout

    JoeStrout

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    No, I'm certainly not on the unreal angine answerhub, because I don't use unreal engine. I looked into it a few years ago, and then chose Unity instead. (And I've never regretted it!)
     
    badassgamer likes this.
  11. badassgamer

    badassgamer

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    Apr 26, 2015
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    140
    could you tell me why you chose unity over ue4?
     
  12. Diericx

    Diericx

    Joined:
    Jun 8, 2013
    Posts:
    62
    Maybe add some sort of customization and in game currency so the players have something to work for. People love making their players look cool or feel badass:)