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What to do after learning Unity basics?

Discussion in 'Getting Started' started by SASWO, Jul 30, 2015.

  1. SASWO

    SASWO

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    Jul 30, 2015
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    Im currently learning from this great book which teaches you all the basics in Unity and gives you the experience of making four different games as you learn. As I am enjoying it I am getting through it pretty quick and wanted to plan ahead. Where do I look from here? Should i just go to the Unity website and do the projects and tutorials on there. I also could use the Unity3DStudent website to get more knowledge with programming in Unity. Any suggestions? :)
     
  2. tedthebug

    tedthebug

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    May 6, 2015
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    2,570
    I'd suggest doing the tutorials then go back & add new stuff in to see if you understand what you learnt. My following the tutorial you end up with something that works so it is easy to know where you broke it if you add something, test, add something else, test etc. it's also a good way to learn how small changes can totally change the game & how massive changes can have minimal impact on how much you enjoy the game.
     
    SASWO likes this.
  3. blizzy

    blizzy

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    Apr 27, 2014
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    775
    My recommendation would be to think of something you'd like to do, and then just jump right into the cold water. Learning by doing seems most satisfying to me.
     
    Taz-dragon, SASWO and jhocking like this.
  4. jhocking

    jhocking

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    Nov 21, 2009
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    I second blizzy's suggestion. It sounds like this book has you building several games, which is great, but after learning that you should be equipped to go off and do your own thing. Keep referring to tutorials and the Script Reference as questions crop up, but the overall structure of the projects you work on can be your ideas.
     
    SASWO and blizzy like this.
  5. SASWO

    SASWO

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    Thanks for the advice
     
  6. SASWO

    SASWO

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    Jul 30, 2015
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    Thanks for the advice, I think I will mix between tutorials and jumping right into something I want to make
     
  7. SASWO

    SASWO

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    Jul 30, 2015
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    Thanks for the advice, I think thats what I will do :)
     
  8. JoeStrout

    JoeStrout

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    I agree with the previous posters, but I would add: when picking your "own thing" to do, don't pick a MMORPG or something else that is normally done by a 100-person company with a $10M budget. Pick something more like Pac-Man, or Super Mario Bros, or Chess, or some sort of tank-battle game... something that is 1-player, doesn't require a ton of complex animation, logic, or content in order to be fun to play.

    Remember that if your game design is good, it will be fun to play even if it's only a bunch of colored cubes and spheres moving around on a flat plane!
     
    blizzy, Ryiah, tedthebug and 2 others like this.
  9. SASWO

    SASWO

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    Thankyou for the advice, I have seen lots of videos telling you not to scope too big, as it will probably lead to disappointment. Therefore I wont.... for now ;)
     
    JoeStrout likes this.
  10. Ryiah

    Ryiah

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    It occurred to me that the Wikipedia's list of popular arcade games during the golden age of arcade video games would have some good choices if you wanted something aside from the typical selection we offer. Most, if not all, of them should have YouTube videos of their gameplay as well.

    https://en.wikipedia.org/wiki/Golden_age_of_arcade_video_games#List_of_popular_arcade_games
     
    Schneider21, SASWO and JoeStrout like this.
  11. SASWO

    SASWO

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    thanks for the link, I think it might be quite fun to actually recreate a classic platformer or something from the past :)
     
  12. rooster2004

    rooster2004

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    Jul 31, 2015
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    1
    Hello! I have a Microsoft (PC) laptop and I got stuck on something that I saw Unity Youtubers do. when they where on the scene to put their objects in place, they were moving the screen low and up. I tried to do that, but I don't know how? I am just a beginner.

    Thanks for all the help! :)
     
    Last edited: Jul 31, 2015
  13. JoeStrout

    JoeStrout

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    Try this video. It's a little old now (version 4.1), but the basics of using the Unity editor haven't changed all that much.