Hello everyone! I am trying to train an Agent who highly depends on Physics. As far as I know cranking Time.timeScale up makes the game run faster, but the fixed time step stays the same, so the Physics gets "laggy". Now I am wondering: 1. why is the standard value of time scale set so high (20)? Doesn't that destroy the physics? 2. What has the value to do with training speed/performance in general? 3. Could you recommend us a value for games that rely on Physics? I would genuinely appreciate if someone could enlighten me P.S.: I also noticed that setting it to 1 makes the game somehow look like it is running in slow-motion (maybe to low fps?).