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What texture compression is MobileTextureSubtarget.Generic?

Discussion in 'Android' started by serioustommy, Nov 3, 2015.

  1. serioustommy

    serioustommy

    Joined:
    Jun 12, 2012
    Posts:
    126
    In the documentation it says "Don't override texture compression." but what does that do?

    When I build an apk using MobileTextureSubtarget.Generic as the texture compression, does Unity use ETC1 as the format? If so what's the difference between MobileTextureSubtarget.Generic and MobileTextureSubtarget.ETC1?

    Or does it just leave all the textures compressed in the previous format without attempting to re-compress? So for example if all the textures are in PVRTC already then building with MobileTextureSubtarget.Generic will produce a build with PVRTC textures?

    Thank,
    Tommy
     
    Last edited: Nov 3, 2015