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Question What should I do? (XR input method question)

Discussion in 'VR' started by roundyyy, Sep 12, 2022.

  1. roundyyy

    roundyyy

    Joined:
    Dec 23, 2019
    Posts:
    112
    Hello,
    We have a VR game that uses old steamvr 1.2.3 input. Unfortunately that limits us with anything, like engine upgrade from 2019 to 2020/21 for example. Game is released already on steam, but it's time to upgrade the engine which means input system needs to be reworked as well. We might also release at some stage Quest version, so it seems like OpenXR would be a good option. But as far as I know custom bindings are broken on SteamVR for OpenXR am I right? When I look on SteamVR and OpenVR plugin for XR it seems like it wasn't updated for pretty long time and also as far as I know we would need any possible controller to create bindings for it , is that correct?. This is so confusing... what would you do? Quest version might never happen, it might stay only on Steam forever. Thanks all!
     
  2. ash_at_unity3d

    ash_at_unity3d

    Unity Technologies

    Joined:
    Jan 9, 2020
    Posts:
    41
  3. roundyyy

    roundyyy

    Joined:
    Dec 23, 2019
    Posts:
    112
    Hi, thanks for your answer. No Quest 1 support planned, biggest worry I have is SteamVR, because lot of players currently using custom bindings made in SteamVR